May 17, 2021 (Investorideas.com Newswire) Gaming has grown into a gigantic industry, and the notorious pandemic seems to accelerate the process. Over 2.2 billion players worldwide generate gazillions of dollars for the sector projected to reach $295.63 billion by 2026, a mind-bending CARG of 10.5%. The digitalization of the world and the natural love for games among zoomers, millennials, and Gen Alpha are the main prerequisites for the ever-increasing global gaming expansion.
Speaking of which, Poland is at the gaming forefront. The booming hub for the European gaming industry gave birth to quite a few renowned staples - The Witcher, Cyberpunk 2077, This War of Mine, Dying Light, etc. - and is projected to generate over $625 million in 2021, an impressive annual growth rate of 9.09%. By 2025, the Polish gaming market is expected to be worth $885 million, a user penetration rate of 37.9% compared to the current 34.1%.
CD Projekt Red is King
Among the four cornerstone game developers - 11 Bit Studios, PlayWay, Ten Square Games, and CD Projekt Red - all generating revenues by exporting their games, CD Projekt Red is the biggest and the most famous due to its super-successful The Witcher, a series of fantasy action RPG encompassing
Thronebreaker: The Witcher Tales was presented on 23 October 2018 to sixfold the company's revenue and increase the overall number of Polish gamers, the profile of which has changed significantly since the 2000s. Two decades ago, a typical gaming aficionado was a teenager or a boy, but now it would be an employed adult in his thirties. As for the motivation to play, it remained intact: loosen up, relieve stress, and combat boredom, though the tools for that are much more diverse, including 3D games, cloud gaming, virtual reality, and even real money casino online that incorporates both gaming and gambling elements.
Gaming Studios, Gamers' Preferences, eSports
In the 16-million-people Polish gaming market, there are over 440 game studios, developing both big games and small mobile titles and employing over 10,000 people. The majority of gamers play a few times a week on mobile devices and computers rather than consoles. Speaking of which, the most popular consoles are PlayStation and Xbox, and the most popular genre is racing.
Along with classic gaming, Poland embraces eSports, the pinnacle of competitive gaming. The number of eSports players and viewers in Poland reached 1.4 million in 2019 and is constantly growing, with eSports fans more dedicated to watching gaming streams. The highest-earning eSports player, Nisha (Michał Jankowski), has made over $933 thousand throughout his career, followed by Neo (Filip Kubski) and TaZ (Wiktor Wojtas).
The present and the nearest future of gaming in Poland cannot be imagined without Cyberpunk 2077, the red-hot title released by CD Projekt Red on 10 December 2020. Cyberpunk 2077 became the fastest-selling PC game ever to sell over 13.7 million copies by the end of 2020 and generate over <a href="https://www.forbes.com/sites/paultassi/2021/04/17/cyberpunk-2077-broke-cdprs-profit-record-triple-the-witcher-3s-launch-year/?sh=51d0f2f159d0" rel="nofollow">$562 in consolidated revenues</a>, tripling The Witcher 3's launch year.
The game story takes place in Night City, one of the six parts of the cyberpunk universe. As a player, you're taking the role of a mercenary able to learn machinery and hacking - as well as you can customize the mercenary's voice, body type, face, and even background. As you start, you're asked to select one of three lifepaths - Nomad, Streetkid, or Corpo - each of which leads to different gameplay.
The success of Poland in the gaming industry can be explained by its developed education system with a focus on mathematics. With over 60 degree courses on making games, plenty of universities supporting the gaming industry, and lots of high-quality programmers, it's no wonder Poland is at the forefront of European gaming. And the best is yet to come!
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