Point Roberts, WA and Delta, BC - March 25, 2021 (Investorideas.com Newswire) Investorideas.com, a global investor news source releases today's edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and leading experts.
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In today’s episode of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and private company announcements.
Interactive Games Technologies Inc (CSE: BETS) (OTC: BLITF) announced the rebrand and launch of its recently acquired skill-based fantasy gaming product, BLITZPOOLS, is exceeding expectations. With a soft launch March 1st and official launch March 8th BLITZPOOLS is already over 150,000 new registrations and expects to close the month with over 250,000 new players. It is clear the industry leading product and brand positioning is resonating with the Indian fantasy gaming audience.
The launch of BLITZPOOLS, already one of India’s fastest-growing skill-based fantasy sports platforms, included the signing of cricket stars Ishan Kishan, Rahul Chahar, Shreyas Gopal and Wriddhiman Saha as ambassadors. IGT.BET and BLITZPOOLS could not be happier with the impact these professionals have already made and are excited for what the future holds. The engagement and activation of each star’s respective fan base has been exceptional. Planning for further and increased player interaction is already underway.
The launch of BLITZPOOLS also included the engagement of several celebrities and influencers in India including but not limited to Sunny Leone, Urvashi Rautela, Natasia Stankovic and Mouni Roy. With a total audience in excess of 215 million, these partnerships have been a huge success. The business has seen its pools with partners fill up in record time, a testament to the market appetite to play in pools with aspirational personalities combined with the opportunity to win industry leading cash and prizes for the most skilled fantasy gamers.
Simplicity Esports and Gaming Company (OTCQB:WINR), announced that it has acquired the assets of an esports gaming center across the street from California State University, Fullerton campus. The location is in a mixed use building with street level being commercial space and the above floors as rental apartment housing for students.
Roman Franklin, President of Simplicity Esports, stated, “I am thrilled to announce the acquisition of our 13th corporate owned esports gaming center. This location will serve the student body and surrounding neighborhood of Cal State Fullerton. As the state of California continues to increase vaccinations and relax restrictions, I believe these gaming centers will be some of our strongest performing gaming centers in the country. In 2019, Fullerton combined with the other previously announced acquisitions generated over $2.7 million in revenue.”
This location is the third corporate owned gaming center in California for Simplicity Esports. The other two locations were allowed to reopen their gaming stations this week, for the first time since COVID-19 restrictions were enacted almost a year ago. The Fullerton location is expected to reopen in April.
Simplicity Esports is also in the process of designing, minting, and selling non-fungible tokens (NFTs) for the esports and gaming industries. Simplicity Esports also owns and operates 12 and is the franchisor for more than 20 Esports Gaming Centers providing the public an opportunity to experience gaming and esports in a social setting, regardless of skill or experience.
ePlay’s eSports NFT Platform brings Styles, Scenes and Rewards from, and to, games as collectibles tied to a blockchain -- a digital ledger similar to the blockchains used for digital currencies such as bitcoin. The eSports NFT Platform is interoperable with ePlay’s in-app marketplaces, leading NFT Marketplaces, and ePlay’s 10+ worlds and games including Big Shot Basketball, Howie Go Viral, and other titles. The eSports NFT Platform includes a Software Developers Kit (SDK) that helps artists, partners, gamers, and game developers create, export, and import NFT collectibles to, and from, NFT marketplaces.
ePlay's Augmented Reality, 3D, and immersive fitness, sports, eSports, and entertainment games and apps offer phenomenal live experiences that are celebrity-driven, valuable, precious, and unique. ePlay turns in-app experiences and marketplaces into NFT marketplaces and experiences with its eSports NFT platform.
“ePlay games are super competitive - down to the viral droplet in Howie Go Viral and down to the inch in our upcoming fitness app,” says Trevor Doerksen, CEO of ePlay Digital. “Users tap, swipe, and move their feet, negotiate virtual worlds, advance levels, purchase premium digital items, and, now, bid on limited edition NFT art, wearables, worlds, gear, props, leaderboards, rewards, and highlights all viewable in 3D and augmented reality within various game worlds, NFT marketplaces, and beyond.”
New partners will be announced for the ePlay NFT Platform offering premium and limited edition NFT collectibles as details are finalized. NFTs are a blockchain innovation that allow digital and physical objects and art to be bought and sold. Recent high profile transactions include the artist Beeple selling digital artwork for $69 million, NBA Top Shots asset sold for $230 million, and NFL Football player Robert Gronkowski drives $1.8 million in digital trading cards.
Motorsport Games Inc. (NASDAQ: MSGM), leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, announced it has entered a binding term sheet to acquire Digital Tales USA LLC, the mobile game developer that creates official mobile games for the FIM Superbike World Championship (WorldSBK). This acquisition would expand and continue to diversify Motorsport Games’ development expertise, particularly in the mobile sector, while also introducing two-wheel racing to its product portfolio.
“The planned addition of the Digital Tales team to the Motorsport Games family is the latest step in our ambitious strategy and commitment to make Motorsport Games a leader in the virtual racing world, both by enhancing our mobile games and adding motorbike racing to our offerings,” commented Dmitry Kozko, CEO of Motorsport Games. “Our best-in-class gaming experience for racing fans continues to deepen as Motorsport Games forges ahead towards accomplishing new milestones for games and live events. Expansion of our mobile product portfolio is essential to us scaling to a broader mobile gaming market which reaches nearly 2.6B players around the world.”
The proposed addition of the Digital Tales team, along with its SBK Official Mobile Game franchise, would complement Motorsport Games’ existing roster of racing game licenses, including NASCAR, 24 Hours of Le Mans and the British Touring Car Championship.
“We are delighted to join the Motorsport Games family and help further enhance our new SBK Official Mobile Game for our fans across the world,” said Giovanni Bazzoni, President of Digital Tales USA LLC. “Through both our previous work on the SBK Official Mobile Game, our forthcoming collaboration with Motorsport Games and our shared passion for racing, this deal will allow us to keep building the flagship two-wheel racing product for the sim racing community.”
As part of the company’s larger strategic growth plan, the pending acquisition of Digital Tales follows the recent completion of Motorsport Games’ KartKraft purchase from Black Delta and the signing of a binding term sheet to acquire Studio397 BV and its industry leading rFactor 2 racing simulation platform. Collectively, these swift acquisitions are expected to further solidify Motorsport Games’ unrivaled presence across all disciplines of global motorsports and its goal to become the premier racing entertainment company of the future. Following its recent IPO, Motorsport Games intends to become the industry standard for virtual racing.
Motorsport Games’ commitment to expand its entertainment capabilities and virtual event offerings was also exemplified through its recently launched online destination Traxion which serves as an entertainment hub for virtual racing where users can access the latest news and reviews on global games and esports content for the entire industry. Traxion also doubles as a platform for community, encouraging users to learn, interact and connect with the games they love as well as others who share the same passion for racing. With competitive esports and a growing calendar of live events, such as the record-breaking and iconic 24 Hours of Le Mans Virtual race (2020 event had 22.8M linear television and OTT views, 48.9M+ social impressions), Motorsport Games is upending the esports status quo to build the racing entertainment company of the future.
Through these strategic acquisitions, launches and partnerships (including, when completed, the acquisitions of Digital Tales, Studio397 BV and its rFactor 2), Motorsport Games is cultivating the widest range of motorsport gaming entertainment available across any discipline, bringing the best developers and industry technology anywhere in-house and crafting unmatched virtual experiences and esports. Under the company’s umbrella, Motorsport Games now will offer the premier karting experience available (KartKraft) and expects to offer the team behind the best-in-class racing simulation platform (Studio397/rFactor 2) and the mobile leaders in two-wheel racing (Digital Tales). Motorsport Games is also the home of industry-wide racing news (Traxion) and the exclusive rights to one third of the Triple Crown of Motorsport (24 Hours of Le Mans). Motorsport Games’ global footprint continues to expand, with a presence in markets such as the United States, Europe and Australia. With future games, events and product launches on the horizon, as well as continued progress in constructing an excellent team of racing game experts, Motorsport Games intends to be perfectly positioned to become the leader in the world of virtual racing.
GameSquare Esports Inc. (CSE: GSQ), an international gaming and esports company, announced that the Gaming Community Network (“GCN”) has signed an agreement with Van Wagner to provide production and promotional campaign services for a multi-tournament collegiate series. Van Wagner’s Collegiate Services Division is a leading multimedia rights holder focused on sponsorship and media sales for college athletic departments and NCAA conferences. There will be three tournaments in 2021 that will include qualifying tournaments for each of Van Wagner’s 10 NCAA conference partners culminating with the top teams from each conference competing for the overall event championship.
“Esports is a form of competition that is highly entertaining and incredibly engaging,” said Justin Kenna, CEO of GameSquare. “The opportunity to work with Van Wagner, an industry leader in sports and entertainment, is exciting and speaks to the forward thinking of our clients. Further, this contract is a testament to the quality of professionals at GCN and, in my view, this agreement with an industry leader is clear evidence that GCN can deliver significant revenue by providing world-class service to top companies. I am looking forward to more announcements as GCN converts their substantial pipeline into meaningful sales.”
“We are extremely pleased to partner with GCN to produce these tournaments,” added Mark Donley, Senior Vice President at Van Wagner. “GCN’s reputation for outstanding work is well known and they have a well-connected team of professionals that deliver top-calibre events and promotions. We continue to be bullish on esports as a valuable vertical for our NCAA conference partnerships. This agreement with GCN will allow us to jointly build equity in this series as well as continue our ongoing efforts to create new platforms for our collegiate partners to generate revenue streams and engage its constituents through new mediums. We look forward to working with senior leadership and the entire team at GCN to deliver a top-notch series of esports tournaments for our NCAA conference partners and corporate clients.”
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