Point Roberts, WA and Delta, BC - March 4, 2021 (Investorideas.com Newswire) Investorideas.com, a global investor news source releases today's edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and leading experts.
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In today's episode of Investorideas "Betting on Gaming Stocks" Podcast we look at a few public and private company announcements.
Motorsport Games Inc. (NASDAQ: MSGM), a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, announced that it has entered a binding term sheet to acquire Studio397 BV, the company behind the industry leading rFactor 2 racing simulation platform, from Luminis International BV. The acquisition will see Studio397 continue its work on rFactor 2 while also developing the physics and handling models for Motorsport Games' forthcoming projects. Motorsport Games expects to utilize its resources and expertise to enhance the rFactor 2 offering, especially in areas highlighted by the racing community.
Studio397 and Motorsport Games have long worked in tandem, with rFactor 2 providing the simulation platform for the highly successful 24 Hours of Le Mans Virtual race, as well as the Formula E Race at Home Challenge, both of which were operated by Motorsport Games. It is expected that Studio397 will retain its name and branding with the existing development team and management will remain with the studio.
"We have been working with the team at Studio397 for a long time on both game development and esports. This is an acquisition that, when completed, makes complete sense for all parties and we are delighted to have them agree to join the Motorsport Games family," said Stephen Hood, President of Motorsport Games.
"Studio397 has a clear passion for virtual racing and together we recognised an opportunity to work as one team to advance the genre to the next level," continued Hood. "We see this as great news for the sim racing community as we can now leverage the best elements of the rFactor 2 platform, combine it with our foundational use of Unreal Engine (developed by Epic Games) and layer in the additional components our talented teams have spent the last two years developing. Our aim was to start out with a product that had heart and soul. When the planned acquisition is completed, we can operate safe in the knowledge that another piece of an ambitious puzzle has been secured."
"After growing rFactor 2 in the last five years, we are excited to take the next step with Motorsport Games, advancing rFactor 2 and integrating its advanced simulation technology into future projects. We share a common ambition to be the best at what we do," said Marcel Offermans, Managing Director, Studio397.
"This planned acquisition is another clear signal of our intention to establish Motorsport Games as the leader in the virtual racing space. We continue to utilize the capital committed by our shareholders to aggressively pursue our goals," added Dmitry Kozko, CEO of Motorsport Games. "Securing rFactor 2 and the expertise behind it will be a huge advancement for us. We will bring our experience and knowledge to help maximize the potential of the rFactor 2 platform while also having exclusive access to its best-in-class technology for our future projects."
"The level of simulation and the feeling of driving offered by rFactor 2 is second to none," shared Fernando Alonso, Motorsport Games shareholder, Alpine Formula 1 driver and two-time Formula 1 World Drivers' Champion. "I am delighted that Studio397 and rFactor 2 will be joining our Motorsport Games family and I am sure that we will enjoy a great deal of success together."
This latest announcement from Motorsport Games follows a string of exciting developments, including the upcoming acquisition of KartKraft from Black Delta and announcements of forthcoming games based upon the iconic 24 Hours of Le Mans and the British Touring Car Championship, in addition to the company's existing NASCAR projects.
ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) announced that it has entered into an arrangement with the Ultimate Gaming League for distribution of its Madden esports event. The Event will take place on March 7, 2021, beginning at 5 pm EST/2 pm PST and will be held at Snoop Dogg's compound in Los Angeles.
The Event will be bringing together international celebrities and athletes, most notably music artist Snoop Dogg, Super Bowl champion Marshawn Lynch, Pro Bowl Wide Receiver JuJu Smith-Schuster, NCAA National Champion Najee Harris, Pro Bowl wide receiver Keenan Allen, Pro Bowl cornerback Marcus Peters, and Pro Bowl quarterback Kyler Murray.
The Event will be set up as a Madden gaming tournament with additional broadcasting and extensive social media interaction. The content captured will be distributed for live production and a post-event webisodes series. The Event marks the beginning of the inaugural season of the UGL, which kicks off Monday, March 8 at 8 pm EST/5 pm PST on ESTV and UGL's Twitch page.
ESE will be assisting with the organization and execution of content distribution in partnership with Esports TV ("ESTV") across various media channels. These channels include Twitch, YouTube, Facebook, as well as through ESTV's distribution channels such as Amazon Fire TV, Samsung TV Plus, Roku TV, Sling TV and more.
"UGL is excited to be partnering with ESE Entertainment on this celebrity gaming tournament. This is arguably the biggest esports celebrity tournament of the year so far. The names and personalities associated with this event are the epitome of sports and entertainment converging and we are proud to be collaborating with all parties. The synergy between ESE and UGL is strong, and we look forward to utilizing and growing their infrastructure and distribution in parallel with our company," commented Geoff Kowalski, CEO of UGL.
"ESE is thrilled to partner with the UGL for this Madden gaming event. The unique participant base speaks for itself: Snoop Dogg, Beast Mode, JuJu and more. I know I will be tuning in. This will be a great opportunity for ESE Entertainment to utilize its distribution and infrastructure channels to maximize this esports event. We are excited to see how many gaming enthusiasts tune in for this great event," commented Konrad Wasiela, CEO of ESE.
Real Luck Group Ltd. (TSX.V: LUCK) and its subsidiary companies doing business as "Luckbox", a provider of legal, real money esports betting, announced that it has become an official member of the Canadian Gaming Association ("CGA"), the national trade association of the gaming industry in Canada. The membership became effective on February 18, 2021.
"Joining the CGA is an important step for us and our igaming experience has shown that a unified voice across the industry is key to driving and evolving public policy that is fair to all stakeholders," said Luckbox CEO Quentin Martin. "We are joining CGA at a key inflection point in the Canadian betting industry and we are optimistic that the legalisation of single-event wagering in Canada is on the horizon to give esports and gaming fans in Canada the option to bet on their favourite events in a safe and regulated environment. We know that esports is a large and growing market in Canada, and fans are demanding betting on matches. Luckbox's proprietary award-winning platform is that platform for Canada, offering wagering on 13 major esports as well as sports betting. With CGA member support, legalisation, regulation and working with responsible operators is the best means to keep fans safe and offer them the best possible experience."
"I am pleased to welcome Luckbox as the newest member of the CGA," commented Paul Burns, President and CEO of the Canadian Gaming Association. "We are excited that a Canadian played sports betting and iGaming technology company that is poised to take advantage of the anticipated changes to the Canadian gaming landscape has joined the association. They have shown that they can operate in highly regulated markets globally and Canada presents a great opportunity for their business here at home. We look forward to working together and to assisting the growth of this new segment in any way we can."
TGS Esports Inc. (TSXV: TGS) a company that partners with Fortune 500 brands, schools, and tournament organizers to build out their esports community via tournaments, broadcast production and events, provided the following corporate update alongside the release of its Q2 financials:
TGS continues to build a business leadership role in esports with the strategic acquisitions of Pepper Esports and Volcanic Media. With the completion of TGS's $2,000,000 financing and the growth of the sales team, the company is aggressively executing on its sales strategy to help Fortune 500 brands expand their reach into the 18-34 year old esports audience by providing them with world class esports experiences.
"COVID has forced many large brands to rethink their digital strategies, and esports events are fast becoming one of the most desirable ways for Fortune 500 brands to engage with new audiences." said Spiro Khouri, CEO of TGS. "We are seeing an incredible growth in demand for custom tailored esports experiences from these brands, and we are uniquely positioned to service this multibillion-dollar market."
TGS also announced a new investor focused website, http://investtgs.com, which will provide investors with the latest news and information about the company.
The company has hired Gopal Patel as VP of Business Development and Strategy. Gopal has over a decade of experience developing strategic partnerships for some of Canada's top organizations, including MLSE (Toronto Maple Leafs, Toronto Raptors, Toronto FC) and most recently Canucks Sports and Entertainment, where he lead partnerships for the Vancouver Canucks and then Esports and Gaming, specifically the Vancouver Titans and the Seattle Surge. He has built partnerships with over 150 of North America's top brands, for 12 properties, across 10 sports and gaming leagues.
Enthusiast Gaming Holdings Inc. (TSX: EGLX) (OTCQB: ENGMF), the largest gaming platform in North America, reaching over 300 million monthly video game and esports fans worldwide, today announced that it will report financial results for its fourth quarter and year ended December 31, 2020, on Monday, March 22, 2021, after the markets close.
Management will host a conference call and webcast on March 22, 2021, at 5:00 p.m. Eastern Time to review and discuss the fourth quarter and year end results.
Please call the following numbers (at least 10 minutes before the scheduled time) to participate:
North America (toll-free): 1-877-407-9039
International: +1 201-689-8470
Conference ID: 13717348
A live webcast can be heard at https://www.enthusiastgaming.com/shareholder-information/
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