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Betting on Gaming Stocks Podcast 7: News from (TSXV: ESE) (OTCQB: ENTEF), (CSE: GSQ), (Nasdaq: SLGG) and (TSXV: TGS)

The Gaming: Watching stock news, deal tracker and advancements in gaming


Point Roberts, WA and Delta, BC - January 12, 2021 ( Newswire), a global investor news source releases today's edition of the Betting on Gaming Stocks Podcast, featuring gaming, casino and  e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE  companies plus interviews with CEO's and leading experts. News from ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF), GameSquare Esports Inc. (CSE: GSQ), Super League Gaming (Nasdaq: SLGG) and TGS Esports Inc. (TSXV: TGS).

Listen to the podcast:

Betting on Gaming Stocks Podcast #7: News from (TSXV: ESE) (OTCQB: ENTEF), (CSE: GSQ), (Nasdaq: SLGG) and (TSXV: TGS)


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Today's podcast overview/transcript:


In today's episode of Investorideas "Betting on Gaming Stocks" Podcast we look at a few public company announcements.

GameSquare Esports Inc. (CSE: GSQ), a Canadian gaming and esports company, announced additional details on the proposed combination of GameSquare and Reciprocity Corp., a privately held gaming and esports company headquartered in Toronto, Canada. Reciprocity is an established gaming and esports brand with assets in the United States of America, Asia and Latin America, three of the largest and fastest growing global markets. The Transaction, if completed, is anticipated to provide expanded access to important gaming and esports markets by complementing GameSquare's operations in Europe through the Company's subsidiary, Code Red Inc., The Authentic Esports Agency, with the Gaming Community Network ("GCN"), based in Los Angeles. As further described in a press release dated November 25, 2020, the combination of GameSquare and Reciprocity is expected to significantly increase the revenue profile of the combined entity and to result in a high growth company that generates positive EBITDA in the twelve months following closing. Please see the Company's press release dated January 4, 2021 for more information about the arrangement agreement that was entered into in connection with the Transaction, which is available on the Company's profiles at and

The closing of the Transaction is subject to the satisfaction of customary conditions precedent, including, inter alia, applicable shareholder and regulatory approvals, including a final court order of the Ontario Superior Court of Justice (Commercial List), and other closing conditions customarily found in business combinations similar to the Transaction. Closing is expected to occur in March 2021.

"I look forward to bringing Reciprocity and its outstanding gaming and esports assets under the GameSquare umbrella," said Kevin Wright, CEO of GameSquare. "The team in Los Angeles is experienced, hungry, and motivated to grow GCN as a full-service marketing and media group. GCN has shown that it can bridge the gap between gaming communities and global brands seeking to reach the lucrative esports demographic. We strongly believe that businesses authentically connecting global brands to gaming and esports enthusiasts are well positioned for meaningful growth as the industry sees increasing marketing spend diverted towards this important new form of entertainment. GCN and Reciprocity's teams in Asia and Latin America are great additions to our platform as we build a leading international gaming and esports organization."

"GameSquare and Reciprocity makes strategic sense for a number of reasons, including an immediate gain in scale and expansion of the organization's footprint to the largest and most important gaming and esports markets," added David Fawcett, CEO of Reciprocity. "I believe that we have an opportunity to accelerate organic growth while achieving positive EBITDA, which is unique within the gaming and esports industry. The sales pipeline at GCN is robust and gives me a high degree of confidence that Reciprocity can achieve each of the earn-out targets and grow into a business with meaningful market share in a multi-billion dollar industry. Further, I believe that the combination of the two businesses will further enhance the Company's profile and help to attract top tier clients and talent to GCN, Code Red and to GameSquare."

The Transaction rationale includes:

Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced the exciting success of its most recent youth-focused initiative Winter Wonderland, built entirely in Minehut, Super League's Minecraft community.

The Winter Wonderland program, which ran from December 18, 2020 until January 6, 2021, offered Minecraft players a fun-filled snow-covered landscape, complete with holiday-themed structures and a Play Your Way Parkour course, which was supported by Logitech G. The in-game event received more than 8.6 million joins. Throughout just 21 days, gamers spent 165,886 hours within the program, which is the equivalent to 6,912 days or almost 19 years. In addition, the event saw a nearly 45% lift in in-game chat messages within the first 24 hours it was live.

"Super League's focus on providing fun and engaging in-game experiences for young players has been insanely successful," says Matt Edelman, Chief Commercial Officer of Super League Gaming. "Winter Wonderland's participation levels were awesome, and only the beginning of what we expect to see in 2021. We have multiple exciting new adventures planned within Minehut for young fans to enjoy that also will continue to offer compelling activation opportunities for our partners."

TGS Esports Inc. (TSXV: TGS) announced the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings. The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.

The series will feature monthly events broadcast live on Twitch with the grand finale in October 2021. By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

The events will be held on the following dates:

The winners of the Winter, Spring, Summer, and Fall Open Tournaments will automatically qualify for the Championship. The remaining eight spots in the Championship will be made up of the teams that accumulate the most points during the entire series. Points are up for grabs at each monthly event. Registration is open now and can be found at All events will be broadcast live on Twitch.

"The recent updates to Squadrons allowing for custom matchmaking and spectating have made it easier than ever to put on events. There is no true competitive scene for this title which is why we see this as such a massive opportunity to make the Calrissian Cup the global standard for Star Wars Squadrons esports." said Spiro Khouri, CEO of TGS. "Star Wars is such a big part of many peoples lives, including mine, and to now bring a competitive esports element to this community is something we are very excited for."

"When we set out to build the Calrissian Cup we had big goals. We partnered with all of the Squadrons communities and laid a great foundation." said Ezra Kille, Management, Aces 5. "Having now connected with TGS we can bring this event to life in a bigger way than we ever imagined. The prize pool we are offering is amazing and we cannot wait to get our first event off the ground!"

ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) announced that, effective January 1, 2021, Actina - a leading gaming hardware brand – has announced they will be sponsoring K1CK esports for the 2021 season. The League of Legends K1CK team Competes in Ultraliga, a Riot Games licensed league that is broadcasted on national TV in Poland on the Polsat Games Channel.

After a breakthrough year in 2020, K1CK looks to repeat as Ultraliga Champions in 2021. K1CK was also able to advance to the European Masters final in 2020. The team is determined to return to the European Masters final in 2021.

"Since joining the Ultraliga, our team has been successful not only locally but internationally. We are proud to welcome a partner as strong as Actina. We hope that, thanks to the professional hardware support of Actina's technology team, our players' gaming experience will be even better," says Pedro Fernandes, Director of K1CK Esports.

"To date, Actina has been mainly focused on the Counter Strike Global Offensive esports scene, sponsoring both teams and events. We are pleased to announce that we are expanding our esports footprint by entering the game of League of Legends. By sponsoring one of the best teams in Europe, K1CK allows us to continue to build brand recognition not only in Poland but globally.", comments Michał Miłkowski, Board Advisor for Business Development of Components and PC Actina brand at Action S.A.

Actina and ESE have maintained a strong partnership since entering the European esports and gaming market in 2019. This is highlighted by several successful collaborations. Most notably when ESE organized a Rocket League tournament that hosted FC Barcelona esports Rocket League team, in Arena Gliwice. Actina was also a sponsor of several other tournaments and leagues ESE has organized, such as Rocketmania, E-AMPY and Poznan Game Arena.

"We are excited to expand and build on our partnership with Actina in 2021. Actina is a proven partner and one of the market leaders in Poland. Both ESE and Actina are publicly listed companies and share a common vision, and that is to continue to expand globally.", adds Jędrzej Stęszewski, ESE Europe's Director of Operations.

The podcasts are also available on iTunes, Spotify, Tunein, Stitcher,, iHeartRadio and Google Play Music.

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