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Betting on Gaming Stocks Podcast Episode 2: News from (OTCQB: $WINR) (NasdaqCM: $GMBL) (TSXV: $GAME.V) (OTCQB: $MLLLF)

The Gaming: Watching stock news, deal tracker and advancements in gaming


Point Roberts, WA and Delta, BC - October 30, 2020 ( Newswire), a global investor news source releases today's edition of the Betting on Gaming Stocks Podcast, featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and leading experts.

Listen to the podcast:

Betting on Gaming Stocks Podcast Episode 2: News from (OTCQB: $WINR) (NasdaqCM: $GMBL) (TSX-V: $GAME.V) (OTCQB: $MLLLF)


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Today's podcast overview/transcript:


In today's episode of Investorideas "Betting on Gaming Stocks" Podcast we look at a few public company announcements.

Simplicity Esports and Gaming Company (OTCQB:WINR), announced today that it has signed definitive documents to acquire three additional franchisee owned esports gaming centers in California and Washington. These gaming centers, combined with other acquisition targets previously announced, generated over $2,000,000 in combined revenues in 2019. The closing of these acquisitions gives Simplicity a total of nine corporate owned, and 20 franchisee owned gaming centers open and operational. 12 other franchisee owned gaming centers remain closed due to government imposed restrictions.

Roman Franklin, President of Simplicity Esports, stated, "COVID-19 related social distancing and capacity restrictions have had a negative impact on traffics counts for some of our gaming centers, but other locations are having record setting months for membership sales. One of our corporate owned gaming centers in Texas sold a record number 37 new memberships so far during the month of October.

2020 has presented us with an amazing opportunity to invest in the acquisition of gaming centers while simultaneously capitalizing on disruptions in commercial real estate that allow us to sign new five to 10 year leases with rent calculated as a percentage of gross sales. The EBITDA profile of the acquisitions is attractive to Simplicity because of the reduction of the largest fixed expense through the signing of new percentage rent leases. These acquisitions allow Simplicity Esports to report the full revenues generated by these gaming centers on a consolidated basis."

In addition to these closed acquisitions, Simplicity has six additional executed non-binding letters of intent for the acquisition of esports gaming centers with new percentage rent leases from landlords. The six additional acquisitions are expected to close by November 15, 2020.

Esports Entertainment Group, Inc. (NasdaqCM: GMBL) (NasdaqCM: GMBLW), a licensed online gambling company with a focus on esports wagering and 18+ gaming, and the Philadelphia Union, Philadelphia's Major League Soccer team, today announced that they have entered into an agreement to become the official esports tournament provider for the Union.

"We're excited to further extend our reach into Major League Soccer through our partnership with the Philadelphia Union," commented Grant Johnson, CEO of Esports Entertainment Group.

"Traditional sports teams continue to incorporate esports into their programs, and we are quickly becoming the go-to provider for tournament solutions for this highly attractive market segment."

Under the terms of the agreement, the Company will host tournaments for the Philadelphia Union on its Esports Gaming League ("EGL") platform, providing new ways for the team to engage its fans while demonstrating the crossover appeal of esports to traditional sports fans and organizations. Tournament prizes will be provided by Philadelphia Union and include team merchandise and one-of-a-kind experiences.

"Our team and Major League Soccer have been at the forefront of incorporating esports as a way to connect and further engage our fanbase," said Jean-Paul Dardenne, Philadelphia Union Senior Vice President of Corporate Partnerships. "With this partnership, we are excited to continue to build on our success in esports and to provide another way for fans to connect to the team they love."

"This is another great opportunity to promote esports and sports wagering while showcasing our brand to a large and engaged audience," commented Magnus Leppaniemi, EVP Esports at EEG. "The rapidly growing interest in esports from the traditional sports community has been exciting development, and we look forward to providing these teams with best-in-class solutions, fortifying our leadership position in the market."

EGL enables live and online events and tournaments where gamers can compete and enjoy a wide range of content relating to esports and video games on a proprietary technology platform. Services include full turnkey esports events, live broadcast production, game launches, and online branded tournaments.

The co-founder of Engine Media's (TSX-V: GAME) (OTCQB: MLLLF) esports live streaming and data analytics experts Stream Hatchet - Eduard Montserrat - has scored the Digital Executive of the Year Award at the 2020 Esports Business Summit.

The Tempest Esports Business Awards were revealed virtually this week with Montserrat in the digital executive category with executives from NFL Gaming and Esports, iRacing, Wizards of the Coast, and Super League Gaming.

Montserrat and the team from Stream Hatchet have established the Engine Media company as the industry leader in the measurement of gaming live streaming data across all platforms and provides valuable data insight for esports teams, gaming studios, and major brands invested in gaming.

Montserrat's nomination was one of three nominations for the Engine Media group. UMG - Engine's tournament and broadcasting experts - collaborated with FAZE Clan for the Fight2Fund COVID-19 fundraising event earlier this year and was nominated in the Best Amateur/Semi-Pro event while Engine Media's groundbreaking World's Fastest Gamer competition and documentary series was nominated in the Esports-themed Program/Documentary (Non-competitive).

"We are extremely proud of Eduard for receiving this prestigious award. It is great recognition for what he and his team have achieved," Engine Media Executive Chairman Tom Rogers said.

"The data analysis and analytics expertise provided by Stream Hatchet has been invaluable for all our Engine Media brands. The company is now renowned as the industry experts in providing esports teams, game studios, and brands investing in esports with the data and intelligence they need for important business decisioning," said Co-CEO Lou Schwartz.

Held virtually this year, the Esports Business Summit brings together esports executive management, streaming companies, teams and leagues, venues, sponsorship managers, game publishers and more over a three-day virtual conference.

Prominent industry leaders presented at the conference included the gaming studios behind Valorant, Call of Duty, Overwatch, Fortnite, Counter-Strike: Global Offensive, and NBA 2K, plus key industry leaders Twitch, PepsiCo, Electronic Arts, Turner Sports, NASCAR, Norton and Stream Hatchet.

Director of Strategic Partnerships Bobby Baird and Chief Revenue Officer Jake Phillips showcased Stream Hatchet's expertise with a presentation at the Esports Business Summit entitled "Measuring the global esports footprint through COVID with Stream Hatchet."

Baird and Phillips highlighted key industry trends from at the event from the latest Stream Hatchet data including:

The launch of Stream Hatchet's parent company of Engine Media Inc. was confirmed in May when Torque Esports Corp. (TSX-V: GAME) (OTCQB: MLLLF) completed its acquisition of Frankly Inc. (TSX-V: TLK) (OTCQX: FRNKF), and WinView, Inc. - placing Engine Media at the forefront of esports, gaming, news streaming and sports gaming across multiple media platforms.

To date, the combined companies have clients comprised of more than 1,200 television, print, and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek, and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution, and platform.

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