Investorideas.com
Search  Follow Investorideas on Twitter  Investorideas is on Facebook  Investorideas is on Google Plus  Investorideas is on Youtube  Investorideas is on Pinterest  Investorideas is on tumblr  Investorideas is on LinkedIn  Investorideas RSS 


Investorideas podcasts on iTunes, Google Play Music and iHeart.com    Investorideas.com potcasts - cannabis news and stocks to watch plus insight from thought leaders and experts    Investorideas.com crypto corner    Play by Play – the latest sports headlines and sports stock news

 


GamingIndustryStocks.com - Investor Research for Gaming industry Stocks

GamingIndustryStocks.com - investing ideas in gaming stocks, gambling and casino stocks, game publishers and developers stocks

Like Gaming Stocks? View our Gaming Stocks Directory  Get News Alerts on Gaming Stocks


Featured Gaming stocks - Feature Your Company & Product Here

Gaming News

Company with In-Game Prizing Engine Partners with Gaming Platform
June 16, 2018 (Investorideas.com Newswire) A product branding platform is about to become available within NASCAR Heat Mobile.

Tova Ventures II Inc. (TSXV: TOVA) and Enthusiast Gaming Inc. Announce Business Combination Agreement and Concurrent Financing in Respect of Qualifying Transaction
Toronto, Ontario - June 11, 2018 (Newsfile Corp.) (Investorideas.com Newswire) Tova Ventures II Inc. (TSXV: TOVA.P) (the "Company" or "Tova") is pleased to announce that further to a news release dated January 3, 2018, it has entered into a definitive business combination agreement dated June 11, 2018 (the "Business Combination Agreement") with Enthusiast Gaming Inc.

Play by Play Official Launch; the latest #sports headlines, #esports and sports #stock news
Point Roberts, WA and Delta, BC - May 30, 2018 (Investorideas.com Newswire) Investorideas.com, a leader in investor news and research announces the official launch of its new branded content, Play by Play covering what’s new in sports and esports headlines plus recent news from publicly traded companies in the sector.

Activate Kruise Kontrol! Hello Kitty Kruisers Releases Today On Nintendo Switch
LOS ANGELES, CA - May 15, 2018 (Investorideas.com Newswire) Rev your engines, Hello Kitty fans! Videogame publisher Rising Star Games announced today that the fast and fun multiplayer arcade karting game Hello Kitty Kruisers is now available on Nintendo Switch System in North America.

Loot Boxes & In-Game Spend Drive Digital Games Market: Surpassing $160 billion by 2022
Hampshire, UK - May 1, 2018 (Investorideas.com Newswire) A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year.

TERA Releases Ruinous Manor Update With New Max Level Dungeon For Playstation4 And Xbox
April 18, 2018 (Investorideas.com Newswire) En Masse Entertainment has announced that the first DLC update for TERA on PlayStation4 and Xbox One is now available.

Reality Clash In-game #Cryptocurrency Leaps 380% As Armoury Store Opens For Trading
April 12, 2018 (Investorideas.com Newswire) Gamers and cryptocurrency speculators are now able to buy limited-edition weapons for use with upcoming mobile augmented reality (AR) combat game, Reality Clash

Cinedigm's (NASDAQ: $CIDM) 24/7 ESports-Focused WHAM Network Launches on XUMO, Twitch, and The Web Today
SHERMAN OAKS, Calif. - April 9, 2018 (Investorideas.com Newswire) Cinedigm (NASDAQ:CIDM) announced the launch of the free 24/7 digital-first gaming and esports-centered WHAM Network (WHAM), coming to XUMO, Twitch, and web and mobile devices beginning today, Monday, April 9.

Gaming Stock News: Turtle Beach (NASDAQ: $HEAR) Reports Strong Selected Preliminary First Quarter 2018 Results
SAN DIEGO - April 9, 2018 (Investorideas.com Newswire) Turtle Beach Corporation (NASDAQ: HEAR), a leading gaming headset and audio accessory company, is providing selected preliminary results for the first quarter ended March 31, 2018.

Online Lottery Wagers to More than Double, Reaching $76 Billion by 2022, as Mobile Drives Demand
Hampshire, UK - March 21, 2018 (Investorideas.com Newswire) A new study from Juniper Research has found that online lotteries will be disrupted by the opening up of markets coupled with a drive towards mobile offerings.

Subscribe to Gaming News RSS

Submit Articles   Search More Articles

Gaming News from Globe Newswire

Esports Entertainment Group To Exhibit For Over 400,000 Gamers at gamescom 2018, World’s Largest Gaming Conference

ST. MARY'S, Antigua, Aug. 17, 2018 (GLOBE NEWSWIRE) -- Esports Entertainment Group, Inc. (GMBL) (or the "Company"), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the Company will again be exhibiting at gamescom in Cologne, Germany Aug 21 - 25. The Company’s first ever exhibit at gamescom 2017 surpassed all expectations with the signing of over 60 affiliate esports streamers representing an audience of esports viewers which collectively had over 250 million online video views in the preceding 30 days. Moreover, gamescom 2017 was the genesis of many of the company’s current key partnerships.

As such, the Company expects an even greater result at gamescom 2018 given the successful launch of VIE.gg, the world’s most transparent and regulated esports betting platform, which has already translated into affiliate marketing agreement with 100 esports teams from around the world, as well as, the appointment of board members and advisors that span the International Esports Federation, DRAFT and DreamHack.

The Company plans to expand on its’ 2018 momentum with several scheduled key meetings and appointments with major esports companies and influencers. 

ESPORTS ENTERTAINMENT GROUP EXHIBITING IN PREMIUM BOOTH AND GIVING AWAY PRIZES AS PRO TEAMS AND FANS PLAY AGAINST EACH OTHER

gamescom 2018 will once again be the biggest consumer gaming conference in the world, with approximately 400,000 visitors and 5,500 journalists from 55 countries attending this year.  Esports Entertainment Group is exhibiting in a premium 10x20 booth that will host premium events and prizes as follows:

1.  Gaming equipment makers Black Pulse Gaming Gear, Tt eSPORTS and GIGA- BYTE Technology  will be giving away thousands of dollars in gear and equipment to fans that compete in our VIE.gg booth, where professional teams will also be competing against each other.

2.   Jenna Lynn Meowri, a world famous cosplay personality with a global social media following of approximately 1,000,000 fans will be attending her first every gamescom. Meowri will be premiering two brand new costumes never seen before and has invited her fans to join her in the Company’s booth.

3.  Energy drink producers GoFast! Energy Deutschland  and cool-splash will be providing fans and visitors to our VIE.gg booth with the energy they need to maximize their in-booth fun by giving away thousands of energy drinks.

"We are thrilled to be going back to gamescom as a much bigger and stronger company than last year," said Grant Johnson, CEO of Esports Entertainment. "gamescom 2017 was a resounding success but we expect to surpass that success this year given our launched platform, esports team partners and Wall Street investment banking support. We are expecting a lot of professional esports players and teams to visit our booth and confident this will translate into further expansion of our VIE.GG Affiliates."

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup.

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group:
Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

Forward-Looking Statements:
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
ir@esportsentertainmentgroup.com

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
Info@redchip.com

Media & Investor Relations Inquiries
AGORACOM 
ESPO@agoracom.com
http://agoracom.com/ir/eSportsEntertainmentGroup

Rovio Entertainment Corp.: Corporate Responsibility Report published

Rovio Entertainment Corporation                   Press Release                         August 17 2018 at 1:15 p.m. EET

Rovio Entertainment Corporation: Corporate Responsibility Report published 

Rovio Entertainment Corporation has today published its Corporate Responsibility Report on the company website.

This report focuses on environmental responsibility, social responsibility and personnel, and also human rights and the prevention of corruption and bribery.

Key aspects of corporate responsibility at Rovio include, among other things, employee satisfaction and diversity, the suitability of Angry Birds games for audiences of all ages, data protection in relation to gaming, the safety of licensed products including both manufacturing and use, partnership projects suitable for Rovio and Angry Birds brands and the environmental impact of Rovio's own operations. 


Rovio Entertainment Corporation

Mikko Setälä, Executive Vice President, Investor Relations

 

More information, please contact:

Mikko Setälä

Executive Vice President, Investor Relations

mikko.setala@rovio.com

tel. +358 40 485 8985

 

Distribution:
Nasdaq Helsinki
Main media
www.rovio.com

  

About Rovio:

Rovio Entertainment Corporation is a global entertainment company that creates, develops and publishes mobile games, which have been downloaded over 4 billion times. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries and the sequel which is in production. Rovio is headquartered in Finland and the company's shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

  

Attachment

Rovio Entertainment Corp.: Half Year Financial Report 2018

Rovio Entertainment Corporation         Stock Exchange Release           August 17 2018 at 08.30 a.m. EET

Rovio's half year financial report for January - June 2018

STRONG GROWTH IN ANGRY BIRDS 2 CONTINUES, RECORD INVESTMENTS IN USER ACQUISITION

April-June 2018 highlights

  • Rovio's revenue was EUR 71.8 million (86.2). Year-on-year comparability was impacted by large revenue peak of the Angry Birds Movie in Q2/2017. Depreciation of the US dollar decreased revenue by approximately EUR 9 million compared to last year
  • Games segment revenue grew year-on-year 6.4% to 65.3 million euros (61.3); Growth in comparable currencies was approximately 12%
  • Rovio's biggest game, Angry Birds 2 gross bookings grew 44% year-on-year to reach a record number EUR 29.7 (20.6) million; Growth in comparable currencies was approximately 50%
  • Brand Licensing revenue declined as expected year-on-year to 6.5 million euros (24.9) due to the large revenue peak of the Angry Birds Movie in Q2/2017
  • Group adjusted operating profit was EUR 6.0 million (16.1) and adjusted operating profit margin 8.4% (18.6 %)
  • User acquisition investments increased to EUR 22.9 million (15.1), or 35.1% of the Games segment's revenue (24.6%)
  • Games daily active users (DAU) increased to 8.8 million from previous quarter's 8.7 million
  • Games monthly unique payers (MUP) increased 14.6% to 581 thousand from previous quarter's 507 thousand
  • Net cash flows from operating activities was EUR 1.8 million (30.6)
  • Earnings per share was EUR 0.07 (0.13)

           

January-June 2018 highlights

  • Rovio's revenue was EUR 137.5 million (152.6). Year-on-year comparability was impacted by large revenue peak of the Angry Birds Movie in H1/2017. Depreciation of the US dollar decreased revenue by approximately EUR 17 million compared to last year
  • Games revenue grew 3.5% to EUR 122.1 million (117.9). In comparable currencies, the year-on-year revenue of Games segment grew approximately by 12%
  • Brand Licensing revenue declined as expected year-on-year to EUR 15.4 million (34.6) due to the large revenue peak of the Angry Birds Movie in Q2/2017
  • Group adjusted operating profit was EUR 15.6 million (21.3) and adjusted operating profit margin 11.3% (14.0%)
  • User acquisition investments increased to EUR 37.5 million (31.5) or 30.7% of revenues (26.7%)
  • Net cash flows from operating activities was EUR 12.3 million (35.7)
  • Earnings per share was EUR 0.16 (0.18)

Key figures

  4-6/ 4-6/ Change, 1-6/ 1-6/ Change, 1-12/
EUR million 2018 2017 (%) 2018 2017 (%) 2017
Revenue 71.8 86.2 -16.8% 137.5 152.6 -9.9% 297.2
EBITDA 9.3 29.7 -68.7% 23.6 39.9 -40.9% 60.0
EBITDA margin 12.9% 34.4% 17.1% 26.1% 20.2%
Adjusted EBITDA 9.3 31.6 -70.7% 23.9 41.8 -42.9% 64.5
Adjusted EBITDA margin, % 12.9% 36.7% 17.4% 27.4% 21.7%
Operating profit 6.0 14.1 -57.5% 15.2 19.4 -21.4% 31.4
Operating profit margin, % 8.4% 16.3% 11.1% 12.7% 10.6%
Adjusted operating profit 6.0 16.1 -62.7% 15.6 21.3 -27.0% 35.9
Adjusted operating profit margin, % 8.4% 18.6% - 11.3% 14.0% 12.1%
Profit before tax 6.8 12.5 -45.2% 15.8 17.2 -8.3% 26.6
Capital expenditure 0.0 2.1 -99.0% 0.3 5.8 -94.1% 8.5
User acquisition cost 22.9 15.1 52.0% 37.5 31.5 19.2% 69.6
Return on equity (ROE), % 20.6% 30.8% - 20.6% 30.8% - 23.4%
Net gearing ratio, % -63.9% -35.4% - -63.9% -35.4% - -62.9%
Equity ratio, % 83.4% 71.6% - 83.4% 71.6% - 77.9%
Earnings per share, EUR 0.07 0.13 -47.9% 0.16 0.18 -10.9% 0.27
Earnings per share, diluted EUR 0.07 0.13 -47.6% 0.15 0.18 -10.6% 0.27
Net cash flows from operating activities 1.8 30.6 -94.0% 12.3 35.7 -65.6% 59.6
Employees (average for the period) 379 411 -7.8% 382 434 -12.0% 416

Unless otherwise stated, the comparison figures in brackets refer to the corresponding period in the previous year.

Calculations and definitions are presented in the Performance Measures section. The changes in comparable currencies have been calculated by translating the reporting period figures with the average USD/EUR exchange rates of the comparison period for the US dollar dominated in-app-purchases in United States and global ad network sales.

Kati Levoranta, CEO

Rovio continued its successful Games as a Service ("GaaS") strategy in the second quarter of 2018. Rovio's innovative updates in Angry Birds 2 and increased user acquisition investments propelled Rovio's second quarter Games revenues to EUR 65.3 million which is close to the record-breaking Q4/2017 showing 6.4% improvement year-on-year. Weak dollar continued to affect the growth in Euro terms and in comparable currencies the growth was 12 %.

Angry Birds 2 made again a new record quarter of EUR 29.7 million in gross bookings which is 38% better than the previous record quarter earlier this year. The gross bookings of Angry Birds Friends grew by 11% compared to the previous quarter. Angry Birds Match also grew from the previous quarter, however, for the other new games, we did not see the growth we wanted.

The total Games revenue in the first half of 2018 was EUR 122.1 million (117.9 million). Growth was thus 3.5% year-on-year. In comparable currencies Rovio's Games business grew 12% in the first half of 2018.

The amount of daily and monthly active users also improved from previous quarter and so did the average revenue per daily active users. The number of monthly unique payers reached an all-time high of 581 thousand.

The revenue of Rovio's Brand Licensing Unit was, as expected, lower year-on-year mainly due to fact that a large chunk of The Angry Birds Movie income was recognized in the second quarter last year. This quarter, the Brand Licensing Unit launched the licensing program for The Angry Birds Movie 2 in Las Vegas and has signed licensing contracts with many top consumer brands such as Chupa Chups, Crocs, and Pez.

Mainly due to smaller movie income, Rovio group revenue was 9.9% smaller in the first half of 2018 that in the corresponding period of 2017 and was EUR 137.5 million (152.6).  Growing user acquisition investments and smaller movie revenue resulted in a smaller but still healthy operating profit of EUR 6.0 million (14.1) or 8.4% of revenues in 2Q18. Rovio is keeping its guidance for revenue and profitability unchanged.

In July, Hatch Entertainment took home an European award for Hottest Media/Entertainment Startup. The development of Hatch's game streaming service continues actively, and the beta version is available on Android in 18 European countries.

Outlook for 2018 (unchanged)

Rovio maintains its full year outlook as reported in the 1-12/2017 financial statement bulletin. Rovio Group revenue is expected to be EUR 260-300 million in 2018 (EUR 297 million in 2017). Rovio's profitability as measured by earnings before interest and tax excluding items affecting comparability is expected to be 9 to 11 percent (12.1 percent in 2017).

Basis for outlook

In 2018, Rovio Games business will focus on continuing development of its live game portfolio according to the Games as a Service strategy, profitable user acquisition and development of new games. The user acquisition investments are expected to be around 30 percent of Games revenues for the full year, however, the amount may vary depending on development of the games' monetization and the level of competition in the market. The cost per acquired user has risen significantly in the market.

Brand Licensing segment revenues are expected to decline by 40% in 2018. The decline is due to the declining profile of the Angry Birds Movie. The consumer products revenues are expected to be at similar level as in 2017. The focus of Brand Licensing in 2018 is on preparing the licensing portfolio for 2019 and The Angry Birds Movie sequel.

During 2018, Rovio estimates to invest 10-15 million euros in its subsidiary Hatch Entertainment Ltd. that develops a cloud-based game streaming service (5 million euros in 2017). Approximately half of the investment will impact Group profit, i.e. an impact of 2-3 %-points to the expected EBIT margin, and half will be capitalized development costs and advance payments. Hatch represents one possible way to play mobile games in the future. By investing in the development of Hatch's streaming service Rovio diversifies its portfolio, aims to utilize the possibilities that new technologies offer for games business, and implements company's strategy to explore the future of gaming alongside the continuous free-to-play games development.

Briefing and webcast:

Rovio will host an English language webcast on the half year 2018 financial results for investors and media at 14:00-15:00 EET on 17.8.2018. The webcast can be viewed at: http://www.rovio.com/investors-investor-calendar, and later as a recording.

More information:

Kati Levoranta, CEO, tel. +358 207 888 300
René Lindell, CFO, tel. +358 207 888 300
Mikko Setälä EVP, Investor Relations, tel. +358 400 607 437

Distribution: Nasdaq Helsinki, principal media, www.rovio.com

Rovio in brief:

Rovio Entertainment Corporation is a global entertainment company that creates, develops and publishes mobile games, which have been downloaded over 4 billion times. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries and the sequel which is in production. Rovio is headquartered in Finland and the company's shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO


Attachment

NVIDIA Announces Financial Results for Second Quarter Fiscal 2019

  • Record revenue from all platforms – Datacenter, Gaming, Professional Visualization, Automotive
  • Revenue of $3.12 billion, up 40 percent from a year ago
  • GAAP EPS of $1.76, up 91 percent from a year ago

SANTA CLARA, Calif., Aug. 16, 2018 (GLOBE NEWSWIRE) -- NVIDIA (NASDAQ: NVDA) today reported revenue for the second quarter ended July 29, 2018, of $3.12 billion, up 40 percent from $2.23 billion a year earlier, and down 3 percent from $3.21 billion in the previous quarter.

GAAP earnings per diluted share for the quarter were $1.76, up 91 percent from $0.92 a year ago and down 11 percent from $1.98 in the previous quarter. Non-GAAP earnings per diluted share were $1.94, up 92 percent from $1.01 a year earlier and down 5 percent from $2.05 in the previous quarter. 

“Growth across every platform – AI, Gaming, Professional Visualization, self-driving cars – drove another great quarter,” said Jensen Huang, founder and CEO of NVIDIA. “Fueling our growth is the widening gap between demand for computing across every industry and the limits reached by traditional computing. Developers are jumping on the GPU-accelerated computing model that we pioneered for the boost they need.

“We announced Turing this week. Turing is the world’s first ray-tracing GPU and completes the NVIDIA RTX platform, realizing a 40-year dream of the computer graphics industry. Turing is a giant leap forward and the greatest advance for computing since we introduced CUDA over a decade ago.”

Capital Return
During the first half of fiscal 2019, NVIDIA returned $837 million to shareholders through a combination of $655 million in share repurchases and $182 million in quarterly cash dividends.

For fiscal 2019, NVIDIA intends to return $1.25 billion to shareholders through ongoing quarterly cash dividends and share repurchases.

NVIDIA will pay its next quarterly cash dividend of $0.15 per share on September 21, 2018, to all shareholders of record on August 30, 2018.

Q2 Fiscal 2019 Summary

GAAP
($ in millions except earnings per share)Q2 FY19Q1 FY19Q2 FY18Q/QY/Y
Revenue$3,123$3,207$2,230Down 3%Up 40%
Gross margin63.3%64.5%58.4%Down 120 bpsUp 490 bps
Operating expenses$818$773$614Up 6%Up 33%
Operating income$1,157$1,295$688Down 11%Up 68%
Net income$1,101$1,244$583Down 11%Up 89%
Diluted earnings per share$1.76$1.98$0.92Down 11%Up 91%


Non-GAAP
($ in millions except earnings per share)Q2 FY19Q1 FY19Q2 FY18Q/QY/Y
Revenue$3,123$3,207$2,230Down 3%Up 40%
Gross margin63.5%64.7%58.6%Down 120 bpsUp 490 bps
Operating expenses$692$648$533Up 7%Up 30%
Operating income$1,290$1,428$773Down 10%Up 67%
Net income$1,210$1,285$638Down 6%Up 90%
Diluted earnings per share$1.94$2.05$1.01Down 5%Up 92%
      

NVIDIA’s outlook for the third quarter of fiscal 2019 is as follows:

  • Revenue is expected to be $3.25 billion, plus or minus two percent.
     
  • GAAP and non-GAAP gross margins are expected to be 62.6 percent and 62.8 percent, respectively, plus or minus 50 basis points.
     
  • GAAP and non-GAAP operating expenses are expected to be approximately $870 million and $730 million, respectively.
     
  • GAAP and non-GAAP other income and expense are both expected to be income of approximately $20 million.

  • GAAP and non-GAAP tax rates are both expected to be 9 percent, plus or minus one percent, excluding any discrete items. GAAP discrete items include excess tax benefits or deficiencies related to stock-based compensation, which are expected to generate variability on a quarter by quarter basis.

Recent Highlights
This week, NVIDIA reinvented computer graphics with the launch of its Turing™ GPU architecture, the company’s most important innovation since the invention of the CUDA® GPU more than a decade ago. Turing is the world’s first ray-tracing GPU. It features new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing -- which, together for the first time, make real-time ray tracing possible – as well as more powerful compute for simulation and enhanced rasterization. Turing completes the NVIDIA RTX™ platform, a new hybrid rendering graphics approach that combines rasterization, ray tracing, compute and AI to enable real-time ray tracing, the Holy Grail of computer graphics. Turing will reset the look of video games and open up the $250 billion visual effects industry to GPUs.

NVIDIA Research continues to push the possibilities of AI with deep learning inventions such as a new technique that produces high-quality slow-motion video from standard slow-motion video; a new technique that cleans up grainy or pixelated photos simply by looking at corrupted photos; and a new method to train robots to carry out actions by observing human activity. Its work received four honors at the recent Computer Vision and Pattern Recognition Conference. It also received a $23 million contract from the Defense Advanced Research Projects Agency to work with a team of university and industry researchers to develop post-Moore’s law systems.

Other highlights of each market platform since the first quarter earnings release include:
             
Datacenter

  • Grew Datacenter revenue by 83 percent from a year earlier to $760 million.
  • Marked the launch of Summit, the world’s fastest supercomputer, at Oak Ridge National Laboratory, powered by more than 27,000 NVIDIA® Volta Tensor Core GPUs.
  • Announced that five of the world’s seven fastest supercomputers are powered by NVIDIA GPUs, based on the new list of the world’s 500 fastest systems. NVIDIA GPUs provide 56 percent of the list’s new computing power.
  • Introduced NVIDIA HGX-2™, the first unified computing platform for both AI and high performance computing. A number of partners around the world, including cloud service providers, server OEMs and ODMs, are building systems incorporating HGX-2.
  • Google Cloud integrated into its offerings the NVIDIA Tesla® P4 GPU optimized for AI inference and graphics virtualization.
  • Researchers at Fast.ai achieved the fastest-ever AI training time using NVIDIA Tesla V100 GPUs available on Amazon Web Services.
  • Launched AIRI Mini with Pure Storage and ONTAP AI with NetApp, providing enterprises with an easy-to-deploy, modular approach for implementing and scaling deep learning.

Gaming

  • Grew Gaming revenue by 52 percent from a year earlier to $1.80 billion.
  • Announced there are more than 25 Max-Q GeForce gaming notebook designs offered by all major OEMs, enabling high-end performance for thin and light notebooks.
  • Next-generation NVIDIA G-SYNC® HDR displays began shipping, delivering stunning 1,000 NIT HDR, stutter-free gaming.             

Professional Visualization

  • Grew Professional Visualization revenue by 20 percent from a year earlier to $281 million.
  • Unveiled its first Turing-based GPUs -- NVIDIA® Quadro RTX™ 8000, RTX 6000 and RTX 5000 -- which will revolutionize the craft of some 50 million designers and artists.
  • Introduced the NVIDIA RTX Server, a full ray-tracing global illumination rendering server that will give a giant boost for the world’s render farms as Moore’s law ends.
  • Announced broad industry support for the NVIDIA RTX platform from the world’s top graphics software companies.

Automotive

  • Grew Automotive revenue by 13 percent from a year earlier to $161 million.
  • Announced that Daimler and Bosch have selected NVIDIA’s DRIVE™ platform to bring fully automated and driverless vehicles to city streets, with pilot testing to begin next year in Silicon Valley.

CFO Commentary
Commentary on the quarter by Colette Kress, NVIDIA’s executive vice president and chief financial officer, is available at http://investor.nvidia.com/.

Conference Call and Webcast Information
NVIDIA will conduct a conference call with analysts and investors to discuss its second quarter fiscal 2019 financial results and current financial prospects today at 2:30 p.m. Pacific time (5:30 p.m. Eastern time). To listen to the conference call, dial (877) 223-3864 in the United States or (574) 990-1377 internationally, and provide the following conference ID: 3298827. A live webcast (listen-only mode) of the conference call will be accessible at NVIDIA’s investor relations website, http://investor.nvidia.com, and at www.streetevents.com. The webcast will be recorded and available for replay until NVIDIA’s conference call to discuss its financial results for its third quarter of fiscal 2019.

Non-GAAP Measures
To supplement NVIDIA’s Condensed Consolidated Statements of Income and Condensed Consolidated Balance Sheets presented in accordance with GAAP, the company uses non-GAAP measures of certain components of financial performance. These non-GAAP measures include non-GAAP gross profit, non-GAAP gross margin, non-GAAP operating expenses, non-GAAP income from operations, non-GAAP other income (expense), non-GAAP income tax expense, non-GAAP net income, non-GAAP net income, or earnings, per diluted share, non-GAAP diluted shares, and free cash flow. In order for NVIDIA’s investors to be better able to compare its current results with those of previous periods, the company has shown a reconciliation of GAAP to non-GAAP financial measures. These reconciliations adjust the related GAAP financial measures to exclude stock-based compensation expense, legal settlement costs, acquisition-related costs, contributions, gains from non-affiliated investments, interest expense related to amortization of debt discount, debt-related costs, and the associated tax impact of these items, where applicable. Weighted average shares used in the non-GAAP diluted net income per share computation includes the anti-dilution impact of our Note Hedge. Free cash flow is calculated as GAAP net cash provided by operating activities less purchases of property and equipment and intangible assets. NVIDIA believes the presentation of its non-GAAP financial measures enhances the user’s overall understanding of the company’s historical financial performance. The presentation of the company’s non-GAAP financial measures is not meant to be considered in isolation or as a substitute for the company’s financial results prepared in accordance with GAAP, and the company’s non-GAAP measures may be different from non-GAAP measures used by other companies.

Keep Current on NVIDIA
Subscribe to the NVIDIA blog, follow us on Facebook, Google+, Twitter, LinkedIn and Instagram, and view NVIDIA videos on YouTube and images on Flickr.

 



 NVIDIA CORPORATION   
  CONDENSED CONSOLIDATED STATEMENTS OF INCOME   
 (In millions, except per share data)   
 (Unaudited)   
            
            
    Three Months Ended   Six Months Ended   
   July 29, July 30, July 29, July 30,  
    2018   2017   2018   2017   
            
Revenue$  3,123  $  2,230  $  6,330  $  4,167   
Cost of revenue    1,148     928     2,287     1,715   
Gross profit   1,975     1,302     4,043     2,452   
Operating expenses         
 Research and development    581     416     1,124     827   
 Sales, general and administrative   237     198     467     383   
  Total operating expenses   818     614     1,591     1,210   
Income from operations   1,157     688     2,452     1,242   
 Interest income   32     15     57     31   
 Interest expense   (14)    (15)    (29)    (31)  
 Other, net   5     (4)    11     (21)  
  Total other income (expense)   23     (4)    39     (21)  
Income before income tax   1,180     684     2,491     1,221   
Income tax expense   79     101     146     130   
Net income$  1,101  $  583  $  2,345  $  1,091   
            
Net income per share:         
 Basic$  1.81  $  0.98  $  3.86  $  1.83   
 Diluted$  1.76  $  0.92  $  3.74  $  1.71   
            
Weighted average shares used in per share computation:         
 Basic   607     597     607     595   
 Diluted   626     633     627     637   
            
            
            

 

NVIDIA CORPORATION 
CONDENSED CONSOLIDATED BALANCE SHEETS 
(In millions) 
(Unaudited) 
        
        
    July 29, January 28, 
    2018  2018 
ASSETS     
        
Current assets:     
 Cash, cash equivalents and marketable securities $  7,943 $  7,108 
 Accounts receivable, net    1,662    1,265 
 Inventories    1,090    796 
 Prepaid expenses and other current assets    136    86 
  Total current assets    10,831    9,255 
        
Property and equipment, net    1,162    997 
Goodwill    618    618 
Intangible assets, net    51    52 
Other assets     220    319 
  Total assets $  12,882 $  11,241 
        
LIABILITIES AND SHAREHOLDERS' EQUITY 
        
Current liabilities:     
 Accounts payable $  800 $  596 
 Accrued and other current liabilities    648    542 
 Convertible short-term debt    14    15 
  Total current liabilities    1,462    1,153 
        
Long-term debt    1,987    1,985 
Other long-term liabilities    638    632 
  Total liabilities    4,087    3,770 
        
Shareholders' equity    8,795    7,471 
  Total liabilities and shareholders' equity $  12,882 $  11,241 
        

 

  NVIDIA CORPORATION 
  RECONCILIATION OF GAAP TO NON-GAAP FINANCIAL MEASURES 
  (In millions, except per share data) 
  (Unaudited) 
           
     Three Months Ended   Six Months Ended 
    July 29, April 29, July 30, July 29, July 30,
     2018   2018   2017   2018   2017 
             
 GAAP gross profit $  1,975  $  2,068  $  1,302  $  4,043  $  2,452 
   GAAP gross margin 63.3%  64.5%  58.4%  63.9%  58.8%
  Stock-based compensation expense (A)   8     8     4     16     8 
 Non-GAAP gross profit$  1,983  $  2,076  $  1,306  $  4,059  $  2,460 
   Non-GAAP gross margin 63.5%  64.7%  58.6%  64.1%  59.0%
             
 GAAP operating expenses$  818  $  773  $  614  $  1,591  $  1,210 
  Stock-based compensation expense (A)    (124)    (121)    (77)    (246)    (150)
  Acquisition-related costs (B)   (2)    (2)    (4)    (4)    (8)
  Legal settlement costs   -      (2)    -      -      -  
  Contributions    -      -      -      -      (2)
 Non-GAAP operating expenses$  692  $  648  $  533  $  1,341  $  1,050 
             
 GAAP income from operations$  1,157  $  1,295  $  688  $  2,452  $  1,242 
  Total impact of non-GAAP adjustments to income from operations   133     133     85     266     168 
 Non-GAAP income from operations$  1,290  $  1,428  $  773  $  2,718  $  1,410 
             
 GAAP other income (expense)$  23  $  16  $  (4) $  39  $  (21)
  Gains from non-affiliated investments (C)   (2)    (6)    -      (8)    -  
  Interest expense related to amortization of debt discount   -      1     1     1     3 
  Debt-related costs (D)   -      -      3     -      17 
 Non-GAAP other income (expense) $  21  $  11  $  -   $  32  $  (1)
             
 GAAP net income $  1,101  $  1,244  $  583  $  2,345  $  1,091 
  Total pre-tax impact of non-GAAP adjustments   131     128     89     259     188 
  Income tax impact of non-GAAP adjustments (E)   (22)    (87)    (34)    (109)    (108)
 Non-GAAP net income $  1,210  $  1,285  $  638  $  2,495  $  1,171 
             
 Diluted net income per share         
  GAAP $  1.76  $  1.98  $  0.92  $  3.74  $  1.71 
  Non-GAAP  $  1.94  $  2.05  $  1.01  $  3.99  $  1.87 
             
 Weighted average shares used in diluted net income per share computation         
  GAAP    626     627     633     627     637 
  Anti-dilution impact from note hedge (F)    (1)    (1)    (4)    (1)    (10)
  Non-GAAP     625     626     629     626     627 
             
 GAAP net cash provided by operating activities$  913  $  1,445  $  705  $  2,358  $  987 
  Purchase of property and equipment and intangible assets   (128)    (118)    (55)    (247)    (108)
 Free cash flow $  785  $  1,327  $  650  $  2,111  $  879 
             
  
             
 (A) Stock-based compensation consists of the following:Three Months Ended Six Months Ended
    July 29, April 29, July 30, July 29, July 30,
     2018   2018   2017   2018   2017 
  Cost of revenue $  8  $  8  $  4  $  16  $  8 
  Research and development $  76  $  74  $  44  $  150  $  85 
  Sales, general and administrative $  48  $  47  $  33  $  96  $  65 
             
 (B) Consists of amortization of acquisition-related intangible assets and compensation charges.    
             
 (C) Consists of unrealized gains from non-affiliated investments. 
             
 (D) Consists of loss on early debt conversions and termination of interest rate swap. 
             
 (E) Income tax impact of non-GAAP adjustments, including the recognition of excess tax benefits or deficiencies related to stock-based compensation under GAAP accounting standard (ASU 2016-09).
             
 (F) Represents the number of shares that would be delivered upon conversion of the currently outstanding 1.00% Convertible Senior Notes Due 2018. Under GAAP, shares delivered in hedge transactions are not considered offsetting shares in the fully diluted share calculation until actually delivered. 
     
             

 

 NVIDIA CORPORATION 
 RECONCILIATION OF GAAP TO NON-GAAP OUTLOOK 
   
 
   Q3 FY2019
Outlook
 
   
GAAP gross margin 62.6%
 Impact of stock-based compensation expense 0.2%
Non-GAAP gross margin 62.8%
   
   Q3 FY2019
Outlook
 
  (In millions)
   
GAAP operating expenses$  870
 Stock-based compensation expense, acquisition-related costs, and other costs   (140)
Non-GAAP operating expenses$  730
   

 

About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/

For further information, contact:

Simona Jankowski  Robert Sherbin
Investor Relations  Corporate Communications
NVIDIA Corporation    NVIDIA Corporation
sjankowski@nvidia.com    rsherbin@nvidia.com 

Certain statements in this press release including, but not limited to, statements as to: the widening gap between demand for computing across every industry and the limits reached by traditional computing; developers jumping on the GPU accelerated computing model that we pioneered for the boost they need; Turing being the world’s first ray tracing GPU and it completing the NVIDIA RTX platform, a 40-year dream of the computer graphics industry; Turing being a giant leap forward and the greatest advance for computing since our introduction of CUDA; NVIDIA’s intended capital return for fiscal 2019; NVIDIA’s next quarterly cash dividend; NVIDIA’s financial outlook for the third quarter of fiscal 2019; NVIDIA’s expected tax rates for the third quarter of fiscal 2019; our expectation to generate variability from excess tax benefits or deficiencies related to stock-based compensation; the impact, benefits, abilities and performance of our Turing GPU architecture, including its ability to make real-time ray tracing possible along with compute simulation and enhanced rasterization, it being the world’s first ray tracing GPU, it completing the NVIDIA RTX platform, a new hybrid rendering graphics approach, the holy grail of computer graphics, it resetting the look of video games and opening up the $250 billion visual effects industry to GPUs; NVIDIA Research continuing to push the possibilities of AI with deep learning inventions, including new techniques and methods; partners around the world building systems to incorporate NVIDIA HGX-2; Google Cloud integrating the NVIDIA Tesla P4 GPU into its offerings; launching AIRI Mini and ONTAP AI to provide enterprises with an easy-to-deploy, modular approach for implementing and scaling deep learning; Max-Q notebook designs enabling high-end performance for thin and light notebooks; NVIDIA G-SYNC HDR displays being shipped and delivering 1000 NIT HDR stutter-free gaming; NVIDIA Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 revolutionizing the craft of designers and artists; NVIDIA RTX Server giving a giant boost for the world’s render farms as Moore’s Law ends; and the use of NVIDIA’s DRIVE platform by Daimler and Bosch to bring fully automated and driverless vehicles to city streets, with pilot testing to begin next year are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners’ products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company’s website and are available from NVIDIA without charge. These forward- looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2018 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, Quadro, Tesla, CUDA, NVIDIA DRIVE, NVIDIA G-SYNC, NVIDIA HGX, NVIDIA Isaac, NVIDIA RTX, NVIDIA Turing and Quadro RTX are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Max-Q® is the registered trademark of Maxim Integrated Products, Inc. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

Eclipse Gaming’s Arcadia Select™ Multi-Game Delivers Greater Game Variety for Players Without Increasing Space on the Casino Floor

DULUTH, Ga., Aug. 16, 2018 (GLOBE NEWSWIRE) -- Eclipse Gaming, a leading provider of innovative games and systems to the global gaming industry, announced the release of its new Arcadia SelectTM Multi-Game Series, an exciting collection of player-favorite games in a multi-game format.  Arcadia Select effectively solves the operator’s challenge of how to expand the game mix for better player engagement, without the need for more gaming floor space.

The Arcadia Select series is a compilation of nine top-performing classic titles – including Big and Bad™, Ragin’ Bull™, and Lightning Strikes Twice™ – centralized on Eclipse Gaming’s premium Saros cabinet.  Featuring striking high definition graphics, player-selected denominations and a quick load time, Arcadia Select allows casino operators to choose the number of games and theme types to offer players in a multi-game format on a single gaming machine.

“Eclipse’s Arcadia Select Multi-Game allows casinos with limited floor space the ability to increase the game variety for the player without adding machines to their floor,” noted Abhinay Bhagavatula, Eclipse Gaming’s Vice President of Engineering and Products.  “The entire player experience is improved with more options – from two to six unique games in one cabinet.  The multi-game format allows the player to select the game they want to play without having to move from one gaming machine to another.”

This series features proven titles including Fire™, a game that puts players in the hot seat with the chance to win on fifty lines; Wild Hot™, featuring a scorching Free Spin Bonus that awards up to fifty free spins; Lightning Strikes Twice™, a theme that defies elemental logic and leaves players in awe; Big and Bad™, a new twist on a treasured childhood tale; Ragin’ Bull™, where players grab the bull by the horns; and Wicked Mad Hot™ the fiery free spin game that all players love.  Additional player-favorite titles in the Arcadia Select collection include Blazing Wilds™, Highway Hogs™ and Volcano Shakedown™.

Arcadia Select is the latest addition to Eclipse Gaming’s portfolio of top performing games.  To learn more, visit www.eclipsegamingsystems.com and join Eclipse Gaming on LinkedIn, Facebook, and YouTube.

About Eclipse Gaming

Eclipse Gaming is a leading supplier of innovative games and systems for the global gaming industry. The company operates primarily in the Native American gaming markets in the U.S., as well as select commercial and international jurisdictions. Eclipse Gaming designs, manufactures and markets top performing games, local, mystery and multi-level progressives, and slot management systems.   For more information, visit www.eclipsegamingsystems.com

For Further Information
Gina Lanphear, Vice President, Marketing
Eclipse Gaming
T:  470.554.7541
gina.lanphear@eclipsegamingsystems.com
www.eclipsegamingsystems.com

A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/597bcfc7-1051-4e91-a750-e4ff0cf25bb0

Subscribe to Gaming News

Sponsored Gaming Content

What Does Budget Balancing Mean?

March 26, 2018 (Investorideas.com Newswire) Budget balancing basically means having a budget wherein the revenues are equal to the expenditures.

Ethereum - How it Could Change Online Gambling Forever!

January 26, 2018 (Investorideas.com Newswire) There once was a time when Bitcoin's status as the one and only cryptocurrency for online gambling seemed unmovable.

Top bankroll management tips for online casino players

November 20, 2017 (Investorideas.com Newswire) Although playing online casino games can be a lot of fun, it's important that you play them in a responsible manner.

Interview with an Online Bingo Affiliate - Bing Reviewer

April 10, 2017 (Investorideas.com Newswire) The following is a recent gaming interview with one of the partners at Bingo Reviewer

How to start your own blog

February 23, 2017 (Investorideas.com Newswire) The very first thing to consider when starting your own blog is the why. Properly defining why you want to set your own blog early on will help make decision making easier.

Investments in online casinos

February 15, 2017 (Investorideas.com Newswire) Investing in online casino with the cryptocurrency brings a stable income with low risk, as well as with good growth prospects, because this business is constantly gaining popularity.

Investments in the first in Sochi casino exceeded 4 billion rubles. (~ 70 million USD)

February 15, 2017 (Investorideas.com Newswire) Investment in the Sochi Casino and Resort project amounted to more than 4 billion rubles. The recoup of the investments is planned for three years, according to representative of the Domain company, which is the operator of the Krasnaya Polyana gambling zone.

How to make money by investing in sports betting over the Internet?

February 15, 2017 (Investorideas.com Newswire) Money bets on a particular outcome of sports competitions have existed from the ancient times and were considered as a form of gambling rather than financial activity.

Tequila, guano, casinos: how coincidence destroy whole countries

February 15, 2017 (Investorideas.com Newswire) Hispanic phrase "Tequila Effect" is often translated as "Domino Effect".

Gaming Stock Quotes

Gaming Stock Directory Preview

Gaming (Developers, Publishers, Software, Video gaming), Online Gaming (non-gambling), Mobile Gaming related stocks

Activision Blizzard Inc (NasdaqGS:ATVI) is a worldwide online, PC, console, handheld and mobile game publisher with leading positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China.

Atari Inc (NYSE Euronext Paris: ATA) is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. Atari has offices in Los Angeles, New York, Paris, Lyon and London.

Beamz Interactive Inc. (OTC:BZIC) has created a new interactive laser controller technology that can be used to develop new market opportunities in a wide variety of music, game, therapy and consumer applications. In its first application, the Company developed an innovative new music technology and product offering that brings music to literally everyone in a manner that has previously not been possible. Beamz allows people that have no musical background or training to play and enjoy music within minutes, yet it has the depth to enable accomplished DJs, artists and musicians to perform, compose and create very sophisticated interactive music. Beamz Interactive's technology portfolio includes multiple patents, patents pending and trade secrets covering interactive music, software, laser-based controllers, gaming applications and related designs and devices.

BizRocket.com, Inc. (OTC:BZRT) develops Websites for social networking in the United States. The company is developing a Website, Kidzrocket.com, targeting pre-teenage children and their parents. Its Website enables children to explore online interactive activities; add to friends list; upload photos, videos, and share them with their friends; communicate with their friends using messaging or video/audio chat feature; and apply themes to their pages, as well as parents to take the controls over messages, images, and content.

Capcom Co. Ltd. (OTC: CCOEF) is a game software developer based in Osaka. We have grown steadily over the years by leveraging our expertise in developing highly original games and then using this content in many ways through our "single content, multiple usage" approach. Capcom celebrated its 25th anniversary in June 2008. Having reached this milestone, we are aiming to grow even faster worldwide based on the slogan "from Osaka to the world."

Casinos, Lottery, Gambling, Online Gaming (Gambling) related stocks

32Red plc (LSE:TTR.L) the award-winning online casino, poker and bingo operator was established in 2002 and listed on the London Stock Exchange governed Alternative Investment Market (AIM) in 2005. 32Red is licensed and regulated by the Government of Gibraltar, where the Company's entire operations are located.

888 Holdings Public Limited (LSE:888.L) is one of the world's most popular online gaming entertainment and solutions providers. 888 has been at the forefront of the online gaming industry for over a decade, allowing both players and B2B partners to enjoy a world-class gaming experience. 888's consumer facing websites offer more than just online gaming. They are entertainment destinations, places where people can enjoy a truly interactive experience and be part of an online community that shares common interests. 888 websites provide an enjoyable customer experience in a safe and secure environment. 888 remains a leader in responsible gaming, with specialist websites dedicated to both corporate responsibility and responsible gaming.

Amaya Gaming Group, Inc. (NasdaqGS:AYA; TSX:AYA.V) is a leading provider of technology-based products and services in the global gaming and interactive entertainment industries. Amaya ultimately owns gaming and related consumer businesses and brands including PokerStars, Full Tilt, BetStars, StarsDraft, the European Poker Tour, PokerStars Caribbean Adventure, Latin American Poker Tour and the Asia Pacific Poker Tour. These brands have more than 100 million cumulative registered customers globally and collectively form the largest poker business in the world, comprising online poker games and tournaments, live poker competitions, branded poker rooms in popular casinos in major cities around the world, and poker programming created for television and online audiences. Amaya, through certain of these brands, also offers non-poker gaming products, including casino, sportsbook and daily fantasy sports. Amaya and its group companies have various gaming and gaming-related licenses or approvals throughout the world, including from the United Kingdom, Italy, France, Spain, Estonia, Belgium, Denmark, Bulgaria, Greece, Ireland, Romania, the Isle of Man, Malta, the State of Schleswig-Holstein in Germany, the Provinces of Quebec and Ontario in Canada, and the State of New Jersey in the United States.

Ameristar Casinos, Inc. (NasdaqGS:ASCA) is an innovative casino gaming company featuring the newest and most popular slot machines. Our 7,500 dedicated team members pride themselves on delivering consistently friendly and appreciative service to our guests. We continuously strive to increase the loyalty of our guests through the quality of our slot machines, table games, hotel, dining and other leisure offerings. Our eight casino hotel properties primarily serve guests from Colorado, Idaho, Illinois, Indiana, Iowa, Kansas, Louisiana, Mississippi, Missouri, Nebraska and Nevada. We began construction on our ninth property, a casino resort in Lake Charles, La., in July 2012, which we expect will open in the third quarter of 2014. We have been a public company since 1993, and our stock is traded on the Nasdaq Global Select Market. We generate more than $1 billion in net revenues annually.

Atlantis Internet Group (OTC: ATIG) is a public Nevada Gaming corporation specializing in the development of casino games, casino management software, slot machine software, gaming networks and land-based casino development.

See the full stock directory here

Gaming Stock News from Google News

Company with In-Game Prizing Engine Partners with Gaming Platform
June 16, 2018 (Investorideas.com Newswire) A product branding platform is about to become available within NASCAR Heat Mobile.

Tova Ventures II Inc. (TSXV: TOVA) and Enthusiast Gaming Inc. Announce Business Combination Agreement and Concurrent Financing in Respect of Qualifying Transaction
Toronto, Ontario - June 11, 2018 (Newsfile Corp.) (Investorideas.com Newswire) Tova Ventures II Inc. (TSXV: TOVA.P) (the "Company" or "Tova") is pleased to announce that further to a news release dated January 3, 2018, it has entered into a definitive business combination agreement dated June 11, 2018 (the "Business Combination Agreement") with Enthusiast Gaming Inc.

Play by Play Official Launch; the latest #sports headlines, #esports and sports #stock news
Point Roberts, WA and Delta, BC - May 30, 2018 (Investorideas.com Newswire) Investorideas.com, a leader in investor news and research announces the official launch of its new branded content, Play by Play covering what’s new in sports and esports headlines plus recent news from publicly traded companies in the sector.

Activate Kruise Kontrol! Hello Kitty Kruisers Releases Today On Nintendo Switch
LOS ANGELES, CA - May 15, 2018 (Investorideas.com Newswire) Rev your engines, Hello Kitty fans! Videogame publisher Rising Star Games announced today that the fast and fun multiplayer arcade karting game Hello Kitty Kruisers is now available on Nintendo Switch System in North America.

Loot Boxes & In-Game Spend Drive Digital Games Market: Surpassing $160 billion by 2022
Hampshire, UK - May 1, 2018 (Investorideas.com Newswire) A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year.

TERA Releases Ruinous Manor Update With New Max Level Dungeon For Playstation4 And Xbox
April 18, 2018 (Investorideas.com Newswire) En Masse Entertainment has announced that the first DLC update for TERA on PlayStation4 and Xbox One is now available.

Reality Clash In-game #Cryptocurrency Leaps 380% As Armoury Store Opens For Trading
April 12, 2018 (Investorideas.com Newswire) Gamers and cryptocurrency speculators are now able to buy limited-edition weapons for use with upcoming mobile augmented reality (AR) combat game, Reality Clash

Cinedigm's (NASDAQ: $CIDM) 24/7 ESports-Focused WHAM Network Launches on XUMO, Twitch, and The Web Today
SHERMAN OAKS, Calif. - April 9, 2018 (Investorideas.com Newswire) Cinedigm (NASDAQ:CIDM) announced the launch of the free 24/7 digital-first gaming and esports-centered WHAM Network (WHAM), coming to XUMO, Twitch, and web and mobile devices beginning today, Monday, April 9.

Gaming Stock News: Turtle Beach (NASDAQ: $HEAR) Reports Strong Selected Preliminary First Quarter 2018 Results
SAN DIEGO - April 9, 2018 (Investorideas.com Newswire) Turtle Beach Corporation (NASDAQ: HEAR), a leading gaming headset and audio accessory company, is providing selected preliminary results for the first quarter ended March 31, 2018.

Online Lottery Wagers to More than Double, Reaching $76 Billion by 2022, as Mobile Drives Demand
Hampshire, UK - March 21, 2018 (Investorideas.com Newswire) A new study from Juniper Research has found that online lotteries will be disrupted by the opening up of markets coupled with a drive towards mobile offerings.

Subscribe to Gaming News RSS

Submit Articles   Search More Articles

Gaming Stocks Indices, ETF's

The Market Vectors Gaming ETF (BJK) The investment seeks replicate as closely as possible, before fees and expenses, the price and yield performance of the S-Network Global Gaming Index. The fund normally invests at least 80% of its total assets in equity securities of U.S. and foreign companies primarily engaged in the global gaming industry

Chinese Online Gaming Stocks Index (*CHGAM) at tickerspy.com.

Casino Stocks Index (*VEGAS) at tickerspy.com

Gaming and Slot-Machine Stocks Index (*SLOTS) at tickerspy.com

S-Network Global Gaming Index (^WAGR)