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Gaming News

Company with In-Game Prizing Engine Partners with Gaming Platform
June 16, 2018 (Investorideas.com Newswire) A product branding platform is about to become available within NASCAR Heat Mobile.

Tova Ventures II Inc. (TSXV: TOVA) and Enthusiast Gaming Inc. Announce Business Combination Agreement and Concurrent Financing in Respect of Qualifying Transaction
Toronto, Ontario - June 11, 2018 (Newsfile Corp.) (Investorideas.com Newswire) Tova Ventures II Inc. (TSXV: TOVA.P) (the "Company" or "Tova") is pleased to announce that further to a news release dated January 3, 2018, it has entered into a definitive business combination agreement dated June 11, 2018 (the "Business Combination Agreement") with Enthusiast Gaming Inc.

Play by Play Official Launch; the latest #sports headlines, #esports and sports #stock news
Point Roberts, WA and Delta, BC - May 30, 2018 (Investorideas.com Newswire) Investorideas.com, a leader in investor news and research announces the official launch of its new branded content, Play by Play covering what’s new in sports and esports headlines plus recent news from publicly traded companies in the sector.

Activate Kruise Kontrol! Hello Kitty Kruisers Releases Today On Nintendo Switch
LOS ANGELES, CA - May 15, 2018 (Investorideas.com Newswire) Rev your engines, Hello Kitty fans! Videogame publisher Rising Star Games announced today that the fast and fun multiplayer arcade karting game Hello Kitty Kruisers is now available on Nintendo Switch System in North America.

Loot Boxes & In-Game Spend Drive Digital Games Market: Surpassing $160 billion by 2022
Hampshire, UK - May 1, 2018 (Investorideas.com Newswire) A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year.

TERA Releases Ruinous Manor Update With New Max Level Dungeon For Playstation4 And Xbox
April 18, 2018 (Investorideas.com Newswire) En Masse Entertainment has announced that the first DLC update for TERA on PlayStation4 and Xbox One is now available.

Reality Clash In-game #Cryptocurrency Leaps 380% As Armoury Store Opens For Trading
April 12, 2018 (Investorideas.com Newswire) Gamers and cryptocurrency speculators are now able to buy limited-edition weapons for use with upcoming mobile augmented reality (AR) combat game, Reality Clash

Cinedigm's (NASDAQ: $CIDM) 24/7 ESports-Focused WHAM Network Launches on XUMO, Twitch, and The Web Today
SHERMAN OAKS, Calif. - April 9, 2018 (Investorideas.com Newswire) Cinedigm (NASDAQ:CIDM) announced the launch of the free 24/7 digital-first gaming and esports-centered WHAM Network (WHAM), coming to XUMO, Twitch, and web and mobile devices beginning today, Monday, April 9.

Gaming Stock News: Turtle Beach (NASDAQ: $HEAR) Reports Strong Selected Preliminary First Quarter 2018 Results
SAN DIEGO - April 9, 2018 (Investorideas.com Newswire) Turtle Beach Corporation (NASDAQ: HEAR), a leading gaming headset and audio accessory company, is providing selected preliminary results for the first quarter ended March 31, 2018.

Online Lottery Wagers to More than Double, Reaching $76 Billion by 2022, as Mobile Drives Demand
Hampshire, UK - March 21, 2018 (Investorideas.com Newswire) A new study from Juniper Research has found that online lotteries will be disrupted by the opening up of markets coupled with a drive towards mobile offerings.

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NACON PRESENTS THE DAIJA ARCADE STICK FOR PS4(TM)

 NACON Daija Arcade Stick, officially licensed by SONY INTERACTIVE ENTERTAINMENT EUROPE for PS4(TM), was developed in collaboration with professional player KAYANE

Lesquin (France), August 21st, 2018 - BIGBEN INTERACTIVE, a designer and distributor of gaming accessories, and the brand NACON are presenting the brand-new Daija Arcade Stick, officially licensed by Sony Interactive Entertainment Europe for use exclusively with PlayStation®4 (PS4(TM)).

In parallel with this announcement, NACON's team of designers and engineers are pleased to confirm their collaboration with Marie-Laure 'Kayane' Norindr, the professional player, TV presenter and eSports specialist, in the design and promotion of this new accessory. Working closely with NACON on the development of the Daija Arcade Stick, Kayane shared her professional experience in fighting games to enable the teams to provide an arcade stick that more than meets the competition.

"Kayane is a brilliant player who has managed to establish herself on the eSports scene while conquering the public's heart," stated Yannick Allaert, NACON's Director of Development. "Her expertise in fighting games, her versatility and human qualities have made this collaboration extremely beneficial. After the success of the Revolution Pro Controllers the arrival of the Daija Arcade Stick, in our range of officially licensed PS4(TM) accessories, is a new challenge for NACON, and Kayane's contributions throughout its design will enable us to once again delight players," he concluded.

Fully optimised to meet the specific needs of the eSports sector, the design and features of the Daija represent an innovative combination of comfort and precision that is great for all fighting titles out now. For the joystick and action buttons, NACON selected the manufacturer SANWA, hailed by many top players for their quality and the ease with which you can customise their components. The Daija also has an LED indicating the player's position, similar to NACON's officially licensed controllers for PS4(TM), as well as a headset socket for total immersion and ease of communication when playing online.

All of the PlayStation®4 navigation buttons are integrated in the control panel including the touch pad, it also features buttons for selecting the platform (PS4(TM) and PS3(TM)) and the joystick configuration (Left / Right or directional buttons). Two joystick formats (balltop and battop), two face plate artworks and a screwdriver are included so players can easily customise their arcade stick.

NACON Daija Arcade Stick technical features:

Officially licensed arcade stick for PS4(TM) and PS3(TM).

  • Professional components from renowned manufacturer SANWA
  • Large and clean playing surface: single control area, on the right-hand side, for easier access to key controls
  • 3.5mm headset socket
  • Textured wrist rest
  • Customisable top cover: 2x artworks and screwdriver included
  • Padded base with foam coating for enhanced stability while playing
  • Plate controls
    • Stick: 2 interchangeable heads (balltop or battop)
    • Top row: Square / Triangle / R1 / L1
    • Bottom row: Cross / Circle / R2 / L2
    •    LED player status indicator
  • Right-sided controls
    • SHARE (SELECT) / OPTIONS (START) / R3 / L3 / PS buttons
    • Stick mode setting button (Left / Right or directional buttons)
    • Touch pad (PS4(TM) mode only)
    • Platform setting button (PS4(TM)/PS3(TM)/PC* X-Input)

                    

*PC compatibility not tested nor endorsed by Sony Interactive Entertainment Europe.

  • Locking buttons for the top cover
  • Internal compartment: access to the removable switches, storage space for the screwdriver and the second stick head
  • USB cable (3m) with storage compartment at the back of the arcade stick
  • Weight: 2,7 kg approx.
  • Dimensions: 380 x 260 x 121mm

NACON Daija Arcade Stick will be available in fall at a recommended retail price of 199,90 euros across Europe.

About BIGBEN INTERACTIVE
A leader in the digital entertainment industry, the BIGBEN Group applies its know-how through the synergy of strategic activities: Gaming, Mobile phones and Audio. With its successful and long-lasting European base, BIGBEN has extended its distribution network to five continents. The Group, recognised for its innovation and creativity, now aims to become one of the worldwide leaders in each of its markets. www.bigben.eu

Company listed on Euronext Paris, compartment B - Index: CAC SMALL - Éligible SRD long | ISN: FR0000074072 ; Reuters: BIGPA ; Bloomberg: BIGFP |SALES 2017-2018: 245,4M€ | HEADCOUNT: 450 employees | INTERNATIONAL: 9 subsidiaries and a distribution network in 100 countries. www.bigben-group.com

About NACON(TM)
NACON(TM) have been creating accessories for PC and PS4 gamers since 2014. By offering a wide range of equipment for every type of gamer, the brand has achieved to gather a community of professionals and gaming enthusiasts throughout Europe. Supported by many partners, and attending all the biggest eSports and gaming events (Gamers Assembly, Paris Games Week, Dreamhack, GDC, E3, Gamescom), NACON has the ambition to pursue this adventure on an international scale; perfecting its accessories thanks to its public support. www.nacongaming.com

" ", "PlayStation", "DUALSHOCK", " ", " " and "" are registered trademarks of Sony Interactive Entertainment Inc. All rights reserved.

Attachment

Millennial Esports to Release Gear.Club Unlimited 2 Exclusively on Nintendo Switch

Eden Games partners with Microids to build on success of Gear.Club Unlimited

TORONTO, Aug. 21, 2018 (GLOBE NEWSWIRE) -- Millennial Esports Corp. ("Millennial" or the "Company", TSX VENTURE: GAME, OTCQB: MLLLF) is pleased to announce that Eden Games, in partnership with Microids, will release Gear.Club Unlimited 2 exclusively for Nintendo Switch, the leading game console for Nintendo Co. Ltd. Although the Company has not yet provided a release date, it is expected that Gear.Club Unlimited 2 will be available before the end of 2018. In December 2017, Eden Games took the Nintendo world by storm with the release of Gear.Club Unlimited, the most successful racing game on the Nintendo Switch.

“Our relationship with Nintendo has enabled us to get Gear.Club, one of the world’s leading mobile games, in the hands of hundreds of thousands of Nintendo console fans, having proved the most popular racing game for Switch,” said Millennial Esports CEO, Stephen Shoemaker. “All credit to David Nadal and the talented team at Eden for implementing exciting new features such as a local multiplayer mode with a four-way split screen, that will win even more new fans for both Gear.Club and Millennial Esports.”

In Gear.Club Unlimited 2 racers will be able to power through almost 3,000 km of roads – through nature parks, on mountainsides, in the middle of the desert, and along a gorgeous coastline. As fans of Eden have come to expect, the game features more than 50 licensed cars from the world’s most famous manufacturers, including the Porsche 718 Boxster, McLaren 720, 918 Spyder, 911 GT2RS, Lotus 3-Eleven and Dodge Viper, which is produced by the Fiat Chrysler Automobiles NV. Players can manage and personalize their garage, as well as their racing cars, which can be visually customized through paint and bodywork and performance-tuned to enhance the driving experience.

Gear.Club 2 Unlimited offers more than 250 all new races, including championships, challenges and a story mode where racers can save the family team from bankruptcy by taking on charismatic riders from across the globe. Players can also create and manage their own club, recruiting the best drivers that cross their path and challenging rival clubs from around the world to see their crew’s name appear at the top of the leaderboard.

“With the success of Gear.Club Unlimited for Switch and the passionate response it got from fans of our games and of Nintendo, we couldn’t wait to get started on this new and improved version,” said Eden Games CEO, David Nadal. “We’ve had almost as much fun working with Microids and Nintendo as racers will have once they get their hands on Gear.Club Unlimited 2.”

As previously announced by Millennial Esports, Eden Games is also partnering with Codemasters on the world’s first Formula 1-branded mobile racing game, which is expected to be released in the fall. Simultaneously, Eden is developing Gear.Club Live, a slimmed down version of the leading mobile game that has been designed to facilitate in-race competitions for both cash prizes and prizes fulfilled through the Amazon GameOn platform.

About Millennial Esports Corp.
Millennial Esports Corp. (MEC) is a vertically integrated mobile gaming publisher leading a revolution to fuse Esports racing and professional motorsport through a global competition model. MEC is utilizing its gaming franchises and intellectual property (IP) to engage millions of new players. Combined with its virtual and live tournament platforms, gaming analytics capability, and motorsport IP - including World’s Fastest Gamer - MEC is uniquely positioned to become the market leader in Esports Racing.  

This press release contains "forward-looking information" within the meaning of applicable Canadian securities legislation which are based upon Millennial's current internal expectations, estimates, projections, assumptions and beliefs and views of future events. Forward-looking information can be identified by the use of forward-looking terminology such as "expect", "likely", "may", "will", "should", "intend", "anticipate", "potential", "proposed", "estimate" and other similar words, including negative and grammatical variations thereof, or statements that certain events or conditions "may", "would" or "will" happen, or by discussions of strategy.

The forward-looking information in this news release is based upon the expectations, estimates, projections, assumptions and views of future events which management believes to be reasonable in the circumstances. Forward-looking information includes estimates, plans, expectations, opinions, forecasts, projections, targets, guidance or other statements that are not statements of fact. Forward-looking information necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; loss of markets; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the Esports industry generally; the ability of Millennial to implement its business strategies; competition; and other risks.

Any forward-looking information speaks only as of the date on which it is made, and, except as required by law, Millennial does not undertake any obligation to update or revise any forward-looking information, whether as a result of new information, future events or otherwise. New factors emerge from time to time, and it is not possible for Millennial to predict all such factors. When considering this forward-looking information, readers should keep in mind the risk factors and other cautionary statements in disclosure documents of Millennial filed with the applicable Canadian securities regulatory authorities on SEDAR at www.sedar.com. The risk factors and other factors noted in the disclosure documents could cause actual events or results to differ materially from those described in any forward-looking information.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Millennial Esports Media Contact:
Gavin Davidson
Director, Communication Strategy
705.446.6630
gavin.davidson@millennialesports.com

Millennial Esports Investor Contacts:
Manish Grigo
Investor Relations
416.569.3292
manish.grigo@millennialesports.com 

Alex Igelman
Executive Chairman and Director
647.346.1888
alex.igelman@millennialesports.com

 

One Horizon Group Reports Second Quarter 2018 Results and Provides Business Update

LONDON, Aug. 21, 2018 (GLOBE NEWSWIRE) -- One Horizon Group, Inc. (NASDAQ:OHGI) on Friday, August 17, 2018, reported financial results for the second quarter ended June 30, 2018. 

In the second quarter, OHGI’s overall business rose 7% compared to the quarter ended March 31, 2018. The digital experience and media content and music divisions (the “Entertainment Division”), Love Media House and 123Wish, contributed $192,000 of the $294,000 total revenue. The software division, Horizon Secure Messaging and Banana Whale Studios gaming software (the “Software Division”), contributed $102,000. Banana Whale achieved its revenue targets for May and June 2018 as set out in the management forecast reviewed at the time of its acquisition.

“This was a quarter where we were integrating the companies that we acquired during the last six months into our overall framework as we work towards meeting our stated goals to substantially increase revenue on a year-over-year basis,” said Martin Ward, CFO of One Horizon Group. “We expect that next quarter the Entertainment Division will increase revenues by approximately 30% and the Software Division will increase revenues by at least 45% percent. The total revenue for OHGI should show growth of more than 36%, not including revenue from other transactions and new business that we expect to realize in the third quarter, which could yield substantially stronger combined results.”

“I am pleased with the overall growth of our business and the contribution of each of our subsidiaries,” said Mark White, Founder and CEO of One Horizon Group. “We have nearly completed our due diligence on Browning Productions & Entertainment and expect to enter into an extension of the Term Sheet this week as we contemplate the possibility of closing this transaction later in the current quarter. In addition, this quarter will be the first where we will be entering into large-scale transactions to provide access to our 123Wish platform on a white-label basis to highly recognizable consumer brands. We are enthusiastic about the revenue potential based on licensing agreements and the closing of any one of these deals will be hugely beneficial to the financial picture of our Company.”

“I would like to add that based on the growth of our business and our visibility, it is our view that we are currently highly undervalued from a market capitalization perspective and that a near term market value of our common shares of not less than $50 million would be more in line with our current and prospective business,” said White. “We are hopeful that after we are able to share additional updates with our shareholders and the market at large, that we will not need to perform a reverse split in order to maintain compliance with NASDAQ listing standards.”

Safe Harbor Statement

This news release may contain “forward-looking” statements. These forward-looking statements are only predictions and are subject to certain risks, uncertainties and assumptions that could cause actual results to differ from those in the forward looking-statements. Potential risks include such factors as the inability to enter into agreements with parties with whom we are in discussions, the uncertainty of consumer demand for the Company’s products, as well as additional risks and uncertainties that are identified and described in the Company’s SEC reports. Actual results may differ materially from the forward-looking statements in this press release. Statements made herein are as of the date of this press release and should not be relied upon as of any subsequent date. The Company does not undertake, and it specifically disclaims, any obligation to update any forward-looking statements to reflect occurrences, developments, events or circumstances after the date of such statement.

About One Horizon Group, Inc.

One Horizon Group, Inc. (NASDAQ:OHGI) is a media and digital technology acquisition and software company, which owns Love Media House, a full-service music production, artist representation and digital media business, Horizon Secure Messaging, an Asia-based secure messaging business, and Banana Whale Studios, a gaming software development company. OHGI also holds a majority interest in 123Wish, a subscription-based, experience marketplace. For more information, please visit http://www.onehorizoninc.com

CONTACT: Darrow Associates Contacts for OHGI

Bernie Kilkelly/Jordan Darrow
(516) 236-7007
bkilkelly@darrowir.com

NVIDIA RTX Platform Brings Real-Time Ray Tracing and AI to Barrage of Blockbuster Games

Led by Battlefield V and Shadow of the Tomb Raider, World’s Top Game Developers Adopt NVIDIA RTX

COLOGNE, Germany, Aug. 20, 2018 (GLOBE NEWSWIRE) -- Gamescom -- Following the introduction of the first NVIDIA Turing™ architecture-based GeForce RTX™ gaming GPUs, NVIDIA today announced that a barrage of blockbuster games — led by Battlefield™ V and Shadow of the Tomb Raider — are being developed on the NVIDIA RTX™ platform, enabling real-time ray tracing and all-new AI capabilities in games.

NVIDIA RTX has quickly emerged as the industry-standard game development platform for adding real-time ray tracing to games. The Turing architecture’s new RT Cores enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.

“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”

NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing and deep learning. The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing (DXR) API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.

“GeForce RTX and NVIDIA’s Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever,” said Tim Sweeney, CEO of Epic Games.

Broad Game Adoption of Real-Time Ray Tracing
Games that will feature real-time ray tracing include the following, with more to come:

Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.

Broad Game Adoption of DLSS
Games that will use DLSS include the following, with more to come:

Support from Industry’s Top Developers
Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar. Among those voicing support include:

  • “With GeForce RTX the future is now, and NVIDIA is reinventing graphics by enabling real-time ray tracing. For the first time, the NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.” — Oleksandr Shyshkovtsov, CTO, 4A Games
     
  • “We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.” — Rich Briggs, senior brand director, Crystal Dynamics
     
  • “From a game publishing perspective, GeForce RTX from NVIDIA is really exciting. We can see a future where games are more realistic and more immersive, for our game-playing customers. This is a great time to be a PC gamer.” — Klemens Kundratitz, CEO, Deep Silver
     
  • “Battlefield fans expect us to keep pushing the boundaries of graphical fidelity and this new NVIDIA RTX platform allows us to hold true to that commitment. Our investment in RTX is allowing us to take a huge graphical leap forward and the ambition is that Battlefield will look vastly more lifelike and dynamic for PC players.” — Christian Holmquist, technical director, DICE
     
  • “With its Turing architecture, NVIDIA has shattered the photorealism barrier that current-generation rasterizing techniques have presented until now.” — Kim Libreri, CTO, Epic Games
     
  • “DLSS delivers a stunning picture by smoothing the edges of rendered objects like never before. For MMORPG, applying artificial intelligence to anti-aliasing results in a much-improved gaming experience — it’s a brilliant way to use GeForce RTX’s Tensor Cores.” — Kris Guo, CEO, Seasun and senior vice president of Kingsoft
     
  • “It was remarkably easy to integrate ray tracing into Atomic Heart using the NVIDIA RTX platform. As always, NVIDIA provided a great tool set along with their expertise, and GeForce RTX provided the necessary horsepower.” — Robert Bagratuni, CEO, Mundfish
     
  • “GeForce RTX has made real-time ray tracing a reality in Justice, and the results are jaw dropping. Thanks to GeForce RTX, real-time ray tracing is here, and has arrived about 10 years ahead of schedule.” — ZhiPeng Hu, general manager of NetEase LeiHuo Studio
     
  • “Real-time ray tracing was always something that was out of reach for gaming, but NVIDIA GeForce RTX changes that. Ray-traced shadows, reflections, refractions and ambient occlusion are stunning — they are literally game changers.” — Donggun Kim, executive producer, ProjectDH, NEXON Korea devCAT Studio
     
  • “Nixxes Software has a long history of collaboration with NVIDIA. We are excited to continue that tradition with the integration of real-time ray-traced shadows into the PC version of Shadow of the Tomb Raider.” — Jurjen Katsman, CEO, Nixxes Software BV.

Keep Current on NVIDIA
Subscribe to the NVIDIA blog, follow us on Facebook, Google+, Twitter, LinkedIn and Instagram, and view NVIDIA videos on YouTube and images on Flickr.

About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/

For further information, contact:
Brian Burke
Senior PR Manager, gaming technology
NVIDIA Corporation
+1-512-401-4385
bburke@nvidia.com

Certain statements in this press release including, but not limited to, statements as to: the world’s top developers adopting NVIDIA RTX and providing developers tools to add ray-tracing and AI effects; a barrage of games being developed on the NVIDIA RTX platform; the impact, benefits, abilities and performance of the NVIDIA RTX and the NVIDIA Turing architecture-based GeForce RTX gaming GPUs, including the RTX platform benefiting from support in Microsoft’s API, games adopting it in development for Windows and Vulkan APIs, hardware acceleration integrated into the Turing architecture, the ability to integrate real-time global illumination to achieve the most realistic lighting simulations seen in real-time graphics, games featuring real-time shadows and features, enabling a future where games are more realistic and immersive and pushing the boundaries of graphical fidelity, investments in RTX allowing huge graphical leaps forward and making games more lifelike and dynamic, the Turing architecture shattering the photorealism barrier, applying AI to anti-aliasing results improving gaming and the easy ability to integrate ray tracing into games and it bringing techniques that are game changers; NVIDIA RTX being the industry-standard platform for adding real-time ray tracing to games; RT Cores enabling real-time ray tracing and details; the NVIDIA RTX platform and GeForce RTX 20-series GPUs bringing ray tracing to games 10 years ahead of schedule; games using GeForce GPUs using AI and hardware light-ray acceleration; GeForce RTX and the Turing architecture providing an astonishingly powerful new foundation for game development by combining ray-tracing acceleration, artificial intelligence hardware and programmable shading in one GPU for the first time ever; the games that will feature real-time ray tracing and Deep Learning Super-Sampling; GeForce RTX GPUs supporting DLSS and the benefits of it; many of the industry’s most important companies supporting the NVIDIA RTX platform; GeForce RTX making the future now and NVIDIA reinventing graphics with real-time ray tracing; and Nixxes Software continuing to collaborate with NVIDIA are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2018 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, GeForce RTX, NVIDIA RTX and NVIDIA Turing are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.

 

10 Years in the Making: NVIDIA Brings Real-Time Ray Tracing to Gamers with GeForce RTX

NVIDIA RTX Hybrid Graphics Made Possible by AI and Ray Tracing Inventions; Delivers 6x Performance Boost; September Availability

COLOGNE, Germany, Aug. 20, 2018 (GLOBE NEWSWIRE) -- Gamescom—NVIDIA today unveiled the GeForce RTX™ series, the first gaming GPUs based on the new NVIDIA Turing™ architecture and the NVIDIA RTX™ platform, which fuses next-generation shaders with real-time ray tracing and all-new AI capabilities.

This new hybrid graphics capability represents the biggest generational leap ever in gaming GPUs. Turing -- which delivers 6x more performance than its predecessor, Pascal™ -- redefines the PC as the ultimate gaming platform, with new features and technologies that deliver 4K HDR gaming at 60 frames per second on even the most advanced titles.

“Turing opens up a new golden age of gaming, with realism only possible with ray tracing, which most people thought was still a decade away,” said Jensen Huang, founder and CEO of NVIDIA, speaking before Gamescom, the world’s largest gaming expo. “The breakthrough is a hybrid rendering model that boosts today’s computer graphics with the addition of lightning-fast ray-tracing acceleration and AI. RTX is going to define a new look for computer graphics. Once you see an RTX game, you can’t go back.”

GeForce RTX — New Family of Gaming GPUs
The new GeForce RTX 2080 Ti, 2080 and 2070 GPUs are packed with features never before seen in a gaming GPU, including:

  • New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.
  • Turing Tensor Cores to perform lightning-fast deep neural network processing.
  • New NGX neural graphics framework integrates AI into the overall graphics pipeline, enabling AI algorithms to perform amazing image enhancement and generation.
  • New Turing shader architecture with Variable Rate Shading allows shaders to focus processing power on areas of rich detail, boosting overall performance.
  • New memory system featuring ultra-fast GDDR6 with over 600GB/s of memory bandwidth for high-speed, high-resolution gaming.
  • NVIDIA NVLink®, a high-speed interconnect that provides higher bandwidth (up to 100 GB/s) and improved scalability for multi-GPU configurations (SLI).
  • Hardware support for USB Type-C™ and VirtualLink(1), a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C™ connector.
  • New and enhanced technologies to improve performance of VR applications, including Variable Rate Shading, Multi-View Rendering and VRWorks Audio.

Designed by NVIDIA for Gamers
NVIDIA is releasing special Founders Edition versions of the new GeForce RTX GPUs. Designed and built to the company’s high standards, the GPUs’ key features include:

  • Factory-overclocked design out of the box, with a next-gen 13-phase iMON DrMOS power supply and sub-millisecond power management for maximum overclocking.
  • Dual 13-blade axial fans produce 3x higher airflow and ultra-quiet acoustics.
  • Forged and machine-finished diecast aluminum cover with diamond-cut edge detailing provides a rigid, lightweight frame for an open design with beautifully smooth, continuous curves.
  • First full-card vapor chamber, which is 2x larger to maximize heat spreading and heat transfer to the finstack.
  • Enhanced DisplayPort 1.4a with DSC allows a single connector to drive an 8K monitor at 60Hz.

Industry-Wide Support for GeForce RTX

The world’s top game publishers, developers and engine creators have announced support for the NVIDIA RTX platform to bring the holy grail of real-time ray tracing and the power of AI to gamers everywhere. They include Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, and Assetto Corsa Competizione. Developers include EA, Square Enix, EPIC Games, and more.

The NVIDIA RTX platform has quickly emerged as the industry standard for real-time ray tracing and artificial intelligence in games.

The RTX platform is also being adopted by a large number of developers of professional rendering applications, including Adobe, Autodesk and Pixar.

Starting at $499, Pre-Orders Today, Availability Sept. 20
Starting at $499, GeForce RTX graphics cards, including the NVIDIA Founders Edition, will be available worldwide, across 238 countries and territories. They will be sold by partners including ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac.

Pre-orders on nvidia.com and at over 100 participating partners starts today for GeForce RTX 2080 Ti and GeForce RTX 2080, with availability starting on Sept. 20. GeForce RTX 2070 will be available in October.

GeForce GPURay TracingPerformance*MemoryStarting AtFounders Edition
RTX 2080 Ti10 GigaRays/sec78T RTX-OPS11GB$999$1,199
RTX 20808 GigaRays/sec60T RTX-OPS8GB$699$799
RTX 20706 GigaRays/sec45T RTX-OPS8GB$499$599

* Equivalent aggregate math operations contributed by the Turing Shaders, CUDA Cores, Tensor Cores, and RT Cores needed to render RTX graphics. Result applies to Founders Edition version.

Keep Current on NVIDIA
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About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/

For further information, contact:
Bryan Del Rizzo
Global PR Manager
NVIDIA Corporation
+1-510-331-8824
bdelrizzo@nvidia.com

(1)  In preparation for the emerging VirtualLink standard, Turing GPUs have implemented hardware support according to the “VirtualLink Advance Overview.” To learn more about VirtualLink, see www.virtuallink.org.

Certain statements in this press release including, but not limited to, statements as to: NVIDIA GeForce RTX bringing real-time ray tracing to gamers; the benefits, impact, performance, abilities, pricing and availability of NVIDIA GeForce RTX gaming GPUs, including its hybrid graphics capability and it representing the biggest generational leap in gaming GPUs, it redefining the PC as the ultimate gaming platform by enabling new features and technologies and it bringing the holy grail of real-time ray tracing and the power of AI to gamers; Turing opening up a new golden age of gaming, with ray tracing that people thought was a decade away; the GeForce RTX containing a hybrid rendering model that boosts todays computer graphics, defining a new look for computer graphics, and once you see it not being able to go back; the features included in the GeForce family of gaming GPUs that have never been seen before, including RT Cores enabling real time ray tracing, Turing Tensor cores performing fast deep neural network processing, NGX neural graphics framework integrating AI into the overall graphics pipeline and its benefits, the benefits and performance of the Turing shader architecture, the new memory system to improve the speed and resolution in gaming, NVIDIA NVLink providing higher bandwidth and improved scalability, hardware support for USB Type-C and its benefits and new technologies improving VR applications including Variable Rate Shading, Multi-View Rendering and VRWorks Audio; NVIDIA releasing a Founders Edition versions of the GeForce RTX GPUs and its benefits, performance, abilities and features, including factory-overclocked design, dual 13-lade axial fans producing higher airflow and quiet acoustics, an aluminum cover with detailing that provides a rigid and lightweight frame for an open design with smooth curves, a full-card vapor chamber to maximize heat spreading and transfer, and enhanced DisplayPort allowing a single connector to drive an 8K monitor; the world’s top game publishers, developers and engine creators announcing support for the NVIDIA RTX platform; NVIDIA RTX emerging as the industry standard for real-time ray tracing and artificial intelligence in games; NVIDIA RTX being adopted by developers of professional rendering applications; and the partners selling GeForce graphics cards are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2018 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce RTX, NVIDIA RTX, NVIDIA Turing and NVLink are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. VirtualLink is a trademark of the VirtualLink Consortium. USB Type-C and USB-C are trademarks of USB Implementers Forum. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.

A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/427bd40c-456d-4192-999d-cbf847d355ac

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Gaming Stock Directory Preview

Gaming (Developers, Publishers, Software, Video gaming), Online Gaming (non-gambling), Mobile Gaming related stocks

Activision Blizzard Inc (NasdaqGS:ATVI) is a worldwide online, PC, console, handheld and mobile game publisher with leading positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China.

Atari Inc (NYSE Euronext Paris: ATA) is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. Atari has offices in Los Angeles, New York, Paris, Lyon and London.

Beamz Interactive Inc. (OTC:BZIC) has created a new interactive laser controller technology that can be used to develop new market opportunities in a wide variety of music, game, therapy and consumer applications. In its first application, the Company developed an innovative new music technology and product offering that brings music to literally everyone in a manner that has previously not been possible. Beamz allows people that have no musical background or training to play and enjoy music within minutes, yet it has the depth to enable accomplished DJs, artists and musicians to perform, compose and create very sophisticated interactive music. Beamz Interactive's technology portfolio includes multiple patents, patents pending and trade secrets covering interactive music, software, laser-based controllers, gaming applications and related designs and devices.

BizRocket.com, Inc. (OTC:BZRT) develops Websites for social networking in the United States. The company is developing a Website, Kidzrocket.com, targeting pre-teenage children and their parents. Its Website enables children to explore online interactive activities; add to friends list; upload photos, videos, and share them with their friends; communicate with their friends using messaging or video/audio chat feature; and apply themes to their pages, as well as parents to take the controls over messages, images, and content.

Capcom Co. Ltd. (OTC: CCOEF) is a game software developer based in Osaka. We have grown steadily over the years by leveraging our expertise in developing highly original games and then using this content in many ways through our "single content, multiple usage" approach. Capcom celebrated its 25th anniversary in June 2008. Having reached this milestone, we are aiming to grow even faster worldwide based on the slogan "from Osaka to the world."

Casinos, Lottery, Gambling, Online Gaming (Gambling) related stocks

32Red plc (LSE:TTR.L) the award-winning online casino, poker and bingo operator was established in 2002 and listed on the London Stock Exchange governed Alternative Investment Market (AIM) in 2005. 32Red is licensed and regulated by the Government of Gibraltar, where the Company's entire operations are located.

888 Holdings Public Limited (LSE:888.L) is one of the world's most popular online gaming entertainment and solutions providers. 888 has been at the forefront of the online gaming industry for over a decade, allowing both players and B2B partners to enjoy a world-class gaming experience. 888's consumer facing websites offer more than just online gaming. They are entertainment destinations, places where people can enjoy a truly interactive experience and be part of an online community that shares common interests. 888 websites provide an enjoyable customer experience in a safe and secure environment. 888 remains a leader in responsible gaming, with specialist websites dedicated to both corporate responsibility and responsible gaming.

Amaya Gaming Group, Inc. (NasdaqGS:AYA; TSX:AYA.V) is a leading provider of technology-based products and services in the global gaming and interactive entertainment industries. Amaya ultimately owns gaming and related consumer businesses and brands including PokerStars, Full Tilt, BetStars, StarsDraft, the European Poker Tour, PokerStars Caribbean Adventure, Latin American Poker Tour and the Asia Pacific Poker Tour. These brands have more than 100 million cumulative registered customers globally and collectively form the largest poker business in the world, comprising online poker games and tournaments, live poker competitions, branded poker rooms in popular casinos in major cities around the world, and poker programming created for television and online audiences. Amaya, through certain of these brands, also offers non-poker gaming products, including casino, sportsbook and daily fantasy sports. Amaya and its group companies have various gaming and gaming-related licenses or approvals throughout the world, including from the United Kingdom, Italy, France, Spain, Estonia, Belgium, Denmark, Bulgaria, Greece, Ireland, Romania, the Isle of Man, Malta, the State of Schleswig-Holstein in Germany, the Provinces of Quebec and Ontario in Canada, and the State of New Jersey in the United States.

Ameristar Casinos, Inc. (NasdaqGS:ASCA) is an innovative casino gaming company featuring the newest and most popular slot machines. Our 7,500 dedicated team members pride themselves on delivering consistently friendly and appreciative service to our guests. We continuously strive to increase the loyalty of our guests through the quality of our slot machines, table games, hotel, dining and other leisure offerings. Our eight casino hotel properties primarily serve guests from Colorado, Idaho, Illinois, Indiana, Iowa, Kansas, Louisiana, Mississippi, Missouri, Nebraska and Nevada. We began construction on our ninth property, a casino resort in Lake Charles, La., in July 2012, which we expect will open in the third quarter of 2014. We have been a public company since 1993, and our stock is traded on the Nasdaq Global Select Market. We generate more than $1 billion in net revenues annually.

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Gaming Stocks Indices, ETF's

The Market Vectors Gaming ETF (BJK) The investment seeks replicate as closely as possible, before fees and expenses, the price and yield performance of the S-Network Global Gaming Index. The fund normally invests at least 80% of its total assets in equity securities of U.S. and foreign companies primarily engaged in the global gaming industry

Chinese Online Gaming Stocks Index (*CHGAM) at tickerspy.com.

Casino Stocks Index (*VEGAS) at tickerspy.com

Gaming and Slot-Machine Stocks Index (*SLOTS) at tickerspy.com

S-Network Global Gaming Index (^WAGR)